Theobald Barclay, Male Human [Permalink]
Personal [hide]
Description: This man is well dressed, but even with his fine clothing he looks run-down. He is muscular with a powerful set of arms. He has a small bristly mustache and wavy red hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: Theobald is depressed about a lot of things. He tends to be a nihilist. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Armorer like his father before him.
Motivation: Sabotage a competitor.
Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: In love, Job. Occupation: Armorer
Voice: Slurs words
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 76 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 13 (+1) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +8 / 3d8+4, Ranged +4 / 3d8+0, Grapple +6
Possessions: 270 pp. Golden pearl (130 gp). Red garnet (130 gp).
Qemuel Fear, Male Tiefling [Permalink]
Personal [hide]
Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a halberd, but if one is not available he will default to his flail. He is bristling with hidden weapons, mostly flails and halberds. He has no hair. His gold eyes are slightly larger than normal.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Qemuel is combative with any and all who dare try his patience in the slightest.
History: He was born a particularly ugly child, much to the horror of his parents. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He is a bit of a kleptomaniac; and seeks redemption
Ideals: Justice. Flaws: Ugly. Bonds: Criminal record, Guardian. Occupation: Ploughman
Voice: Scratchy, weak
Attributes [hide]
Medium (6'9") Tiefling, True Neutral (CR 7)
Armor Class 11
Hit Points 53 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 10 (+0) | 17 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal, Infernal
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
Possessions: 700 gp. Coral (150 gp).
Flask Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses in black turtlenecks beneath a white coat with green slacks. He carries with him a set of lances on his belt, each one with a topaz on the hilt. His white fur, when down, is lengthy. His fierce amber eyes like to dwell on things.
Personality: He is happy with his job as a Body Guard. He turns his eye from what people do, preferring to live and let live. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in the west his family was never financially stable. In his 12th year, his parents were killed by a illithids raid, leaving Flask alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by illithids. Flask was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: Many illithids want him driven away; and further expansion of business
Ideals: Fighting, Logical. Bonds: Job, Poor, Enemies. Occupation: Body Guard
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Good (CR 8)
Armor Class 12
Hit Points 46 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 40 pp. 1 Minor magic item.
Ghesh Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears professional attire. He has a moderate pudge and is not very fit. He wears his rusty crest up. He is very pretty but has cold, dead eyes.
Personality: He acts crazy and hedonistic. He misses his home and complains about the freezing weather, even in summer.
History: He was born on a small isolated farm. After coming to the age of reason, Ghesh took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the west, certain he would find work there.
Motivation: He is compelled to act according to his religious beliefs; and wants to open a new tavern
Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Immigrant, Nature. Occupation: Tailor
Voice: Boston accent
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 48 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 19 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Terran, Dwarven, Ignan, Undercommon
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
Possessions: 1900 gp. Alexandrite (300 gp). Deep blue spinel (300 gp). Smoky quartz (60 gp). Golden pearl (70 gp). Citrine (60 gp). Iolite (60 gp). Black pearl (300 gp). Obsidian (6 gp).
Harvest Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His long black fur is drawn into a two foot long braid. He wears a mask on his face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Harvest is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Harvest grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Harvest. He was granted divine powers by his dying brother.
Motivation: His relatives are trying to arrange a marriage; and he has comitted a past crime that haunts him to this day
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Family, Criminal record. Occupation: Herbalist
Voice: Spanish accent
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Evil (CR 12)
Armor Class 13
Hit Points 61 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 10 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +4
Possessions: 2000 gp. Tourmaline (140 gp). Red garnet (140 gp). Brown-green garnet (140 gp). Jade (140 gp).
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