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Advanced [show]


Gargax Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears clothing that is held on in multiple layers but all of it is in poor condition, and sports empty pouches on his belt. His blue crest has been sun bleached extensively. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born at the edge of vast mountains. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a bricklayer and was forced into it by his family

Flaws: Insomniac. Bonds: Poor, Attractive, Family, Nature. Occupation: Bricklayer

Voice: Mumbles to self between sentences

Attributes [hide]

Gargax Jerynomonis, Male Dragonborn Aristocrat 16
Medium (6'5") Dragonborn, True Neutral (CR 16)
Armor Class 11
Hit Points 113 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)14 (+2) 16 (+3)17 (+3)
Skills Performance +8, Survival +8
Senses Passive Perception 13
Languages Common, Orc, Elven
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2

Possessions: 300 pp. Brass mug with jade inlays (100 gp). Jeweled gold crown (6000 gp). Golden circlet with four aquamarines (1000 gp). Black velvet mask with numerous citrines (170 gp). Large well-done wool tapestry (100 gp). Brass mug with jade inlays (100 gp). A silver and pearl hairclip (90 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Krimmon TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears red trousers with grey and red striped suspenders. He wears various colorful collared shirts. His hair is chestnut and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to make people angry or surprised. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Krimmon was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Krimmon's mother didn't care for him much, and the feeling was mutual. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Flaws: Insomniac, Antagonistic. Bonds: Adventurer, Rich. Occupation: Tanner

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Krimmon TellPenny, Male Halfling Rogue 6
Small (3'4") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 35 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)16 (+3) 16 (+3)10 (+0)
Skills Athletics +6
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Druidic, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +6

Possessions: 100 gp.


Social Check DCs


Frederick Warwick, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright yellow and white, and wears rings and necklaces with large, colorful gems. He has a black handlebar mustache and slicked back black hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is business-like. He takes instructions and follows them to the letter. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Frederick grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Frederick. He has been a successful dealer in antiques buying low and selling high.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has money and likes to spend it

Ideals: Professionalism, Entrepeneur. Flaws: Disease. Bonds: Rich, Criminal record. Occupation: Miner

Voice: Speaks like tongue is numb

Attributes [hide]

Frederick Warwick, Male Human Ranger 1
Medium (6'3") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)12 (+1) 13 (+1)14 (+2)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 120 gp.


Social Check DCs


Grumbar Harper, Male Half-Orc [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a faded coat and loose pants complete with Stetson hat. His red hair is cut short with large spiked bangs in the front. He has several tiny amethyst earrings on each ear.

Personality: Stoic and calm, he prefers to meditate than take action. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His mother raised him in a mountain cabin. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longbow.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion.

Ideals: Athletic, Disciplined. Bonds: Rich, Adventurer, Nature. Occupation: Bellfounder

Voice: Stutters

Attributes [hide]

Grumbar Harper, Male Half-Orc Warlock 1
Medium (6'9") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)14 (+2) 18 (+4)10 (+0)
Skills Investigation +4, Performance +2
Senses Passive Perception 14
Languages Common, Orc, Undercommon, Goblin
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 110 gp. Gold dragon comb with red garnet eye (300 gp). 2 Thunderstones.


Social Check DCs


Dean Wentworth, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears dark leathers with embroidery. His hair is golden, silky, and of moderate length. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: While he acts the brute, he is far gentler than he would appear. He is obsessed with finding treasure.

History: Born in the east his family was never financially stable. From there he went from mercenary job to mercenary job. He's since become an addict/alcoholic.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Fighting. Flaws: Addict. Bonds: Poor, Attractive, Adventurer. Occupation: Shepherd

Voice: Tuts and clicks tongue

Attributes [hide]

Dean Wentworth, Male Human Commoner 2
Medium (5'3") Human, Lawful Good (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)9 (-1) 8 (-1)16 (+3)
Skills Athletics +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +1

Possessions: Just what you see.


Social Check DCs

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