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NPC Generator

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Advanced [show]


Pelt Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his beige fur in a pixie cut. He is baby faced.

Personality: He is overprotective of those who hire his services. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: The child of a Bounty Hunter, who enjoyed hunting, Pelt was taken on many hunting expeditions. At a young age his mother died while driving off some drow. His father being the stubborn sort decided to stay and helped train him in shortspear use. Days after completing his studies, news broke out that his hometown was attacked by drow. Pelt was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: A deep hatred of drow; and revenge

Ideals: Fighting, Athletic. Flaws: Secretive. Bonds: Guardian, Nature, Enemies. Occupation: Jeweler

Voice: Indian accent

Attributes [hide]

Pelt Candle, Male Tabaxi Rogue 2
Medium (6'7") Tabaxi, Lawful Evil (CR 2)
Armor Class 15
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 15 (+2)16 (+3) 8 (-1)13 (+1)
Skills Acrobatics +7, Medicine +1
Senses Passive Perception 9
Languages Common, Draconic, Dwarven, Orc
Attacks Melee +3 / 1d6+1, Ranged +7 / 1d6+5, Grapple +1

Possessions: 40 gp.


Social Check DCs


Quick Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a brown armored body suit, with a simple blue line shooting up and back down. He has moderate length cinnamon fur. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He served in the navy to pay for his family's outstanding loans. He has chosen to use the inheritance that was left to him frivolously. After a long history of fighting, Quick and his spouse have recently divorced.

Motivation: He has money and likes to spend it; and money/treasure

Flaws: Terse, Antagonistic. Bonds: Military, Rich. Occupation: Engraver

Voice: Hissing voice

Attributes [hide]

Quick Of Wine, Male Tabaxi Warlock 10
Medium (6'2") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 51 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)18 (+4) 13 (+1)17 (+3)
Skills Intimidation +7, Persuasion +7
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Gnome, Auran
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16422222000

Possessions: 800 gp.


Social Check DCs


Sammal Music, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a yellow vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his yellow boots flare out at the collars. His chestnut hair is singed and shortened. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Sammal is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bowyer arts, while his mother instructed him in etiquette, music and courtly manner. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: Doesn't want to be a Bowyer and was forced into it by his family.

Flaws: Ugly, Insomniac. Bonds: Family, Rich, Adventurer. Occupation: Bowyer

Voice: Relaxed voice

Attributes [hide]

Sammal Music, Male Tiefling Wizard 4
Medium (5'4") Tiefling, Lawful Good (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)11 (+0) 12 (+1)13 (+1)
Skills Investigation +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 27000 cp. 1 Minor magic item.


Social Check DCs


Kiirith Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He wears white leather gloves, a white jacket, and tight pants. He has wavy red crest. His eyes are gold and he is always smoking a pipe.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He invites people to come help in his community garden.

History: He was born into a rich family. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has built up a small fortune and can afford his own way.

Motivation: He is currently in port desperately looking for someone to get him out; and he is terrified, and will act out of fear

Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Rich, Slave. Occupation: Assassin

Voice: Speaks like tongue is numb

Attributes [hide]

Kiirith Kimbatuul, Male Dragonborn Adept 1
Medium (6'1") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)13 (+1) 16 (+3)9 (-1)
Skills Nature +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 700 sp. Golden pearl (60 gp).


Social Check DCs


Hugh Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He has gleaming, smiling hazel eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a Barkeep, his mother struggled to pay the bills. Hugh liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and many goblins want him driven away

Flaws: Depressed. Bonds: Adventurer, Poor, Nature, Enemies. Occupation: Bowyer

Voice: Boston accent

Attributes [hide]

Hugh Marleigh, Male Human Expert 11
Medium (6'6") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 58 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)15 (+2) 10 (+0)11 (+0)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 10
Languages Common, Druidic, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +5

Possessions: 1000 gp. Jade (130 gp). Fiery yellow corundum (700 gp). Black pearl (300 gp). Iolite (60 gp). Jasper (60 gp). Aquamarine (300 gp). Black star sapphire (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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