Habor Justice, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 6'10" and wears a pastel costume with the symbols of the four houses of cards on his torso. His right hand appears badly burned and disfigured. He wears his red hair up. His ears are large.
Personality: While he acts the brute, he is far gentler than he would appear. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Habor took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Habor fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wishes to resurrect an old love
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: In love. Occupation: Bricklayer
Voice: Breathy voice
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 69 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 17 (+3) | 13 (+1) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arnold Appleton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man typically wears a sleeveless long coat of deep white leather and dull grey iron scale mail. His hair is brown and curly. His eyes are hazel and catlike.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born in the west to a Brewer, Arnold learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To be a Animal Trainer again; and he wants to meet his childhood hero
Ideals: Disciplined. Flaws: Antagonistic, Shy. Bonds: Job, Adventurer. Occupation: Brewer
Voice: Whispers
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 cp.
Bilbron Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears clothing that is held on in multiple layers but all of it is in poor condition. His blonde hair is heavily combed to the left. His eyes, though not visible through his cowl, are hazel.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved; and expand his business
Ideals: Artistic. Flaws: Ugly, Hedonist. Bonds: Poor, Mentor. Occupation: Assassin
Voice: pre-pubescent
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 11)
Armor Class 11
Hit Points 89 (11d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Terran, Auran
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
Possessions: 2100 gp. Lapis lazuli (14 gp). Blue quartz (14 gp). Star ruby (1000 gp). Fiery yellow corundum (1000 gp). Rock crystal (70 gp). Hematite (14 gp).
Nadarr Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a tan cloak and cross-gartered brown stockings. He carries a battered nunchaku and tarnished glaive as well. His crest is bronze and very short. His eyes are a pleasant red.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Flattery will make him almost putty in your hands.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nadarr fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is wracked by social anxiety.
Ideals: Fighting, Gifted. Flaws: Emotional, Selfish, Antagonistic. Occupation: Miller
Voice: Creaky witch voice
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 10 (+0) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Raymond Budd, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears long strands of emerald and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his silver hair down. His face is scarred and worn.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Raymond is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Raymond lived on a farm with his mother, near the main road leading to a nearby town. He struck it rich when he found rare goods in large quantities. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Money/treasure; and find a way to reverse the transformation of his brother
Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Rich, Family. Occupation: Carpenter
Voice: Pirate accent
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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