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Advanced [show]


Cimer Debauchery, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, constantly wearing a white suit, grey shirt, and tan tie. He has no hair. His red eyes are passionate and lively.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Cimer hails from a village terrorized by dire rats. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He moves from town to town, unable to find a place to settle.

Motivation: Revenge.

Flaws: Ugly. Bonds: Immigrant, Criminal record, Adventurer, Enemies. Occupation: Baker

Voice: Breathy voice

Attributes [hide]

Cimer Debauchery, Male Tiefling Warrior 17
Medium (6'3") Tiefling, Chaotic Neutral (CR 17)
Armor Class 13
Hit Points 166 (17d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 16 (+3)12 (+1) 12 (+1)14 (+2)
Skills Nature +7
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +9 / 5d4+3, Ranged +9 / 5d4+3, Grapple +3

Possessions: 7000 gp. Aquamarine (300 gp). Violet garnet (300 gp). Golden yellow topaz (300 gp). Amethyst (80 gp). Malachite (4 gp). Aquamarine (300 gp). Golden yellow topaz (300 gp). Sardonyx (40 gp). Chrysoberyl (80 gp). Peridot (40 gp). Rhodochrosite (4 gp). Deep blue spinel (300 gp). Tiger eye turquoise (4 gp). Lapis lazuli (4 gp). Moonstone (40 gp). Rose (40 gp). Jet (80 gp). Chalcedony (40 gp).


Social Check DCs


Nuraval Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is bristling with hidden weapons, mostly falchions and longswords. His white hair and beard is wavy and long. His skin is flawless and his hazel eyes scan people very quickly.

Personality: A deeply religious man he believes everything happens for a reason. He always tries to repair and not replace. It was this mentality that drove him into the Tailor business.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has decided he is irredeemable; and he is compelled to act according to his religious beliefs

Ideals: Persistence. Flaws: Mundane. Bonds: Criminal record, Attractive, Religious. Occupation: Tailor

Voice: pre-pubescent

Attributes [hide]

Nuraval Aranore, Male Dwarf Cleric 6
Medium (3'11") Dwarf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 55 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)12 (+1) 15 (+2)14 (+2)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Immeral Sylvaranth, Male Half-Elf [Permalink]

Personal [hide]

Description: He tends to wear a white poncho over his likewise colored trousers and shirt. His red hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.

Personality: He speaks before he thinks and is too direct. He enjoys reading and quiet.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Immeral took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town working and never settling down anywhere, but has fallen for a local Cartwright. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants his loneliness to end; and sabotage a competitor

Ideals: Logical, Gifted. Flaws: Impulsive. Bonds: Has a crush, Job. Occupation: Butcher

Voice: Middle-eastern accent

Attributes [hide]

Immeral Sylvaranth, Male Half-Elf Sorcerer 15
Medium (5'4") Half-Elf, Chaotic Good (CR 15)
Armor Class 12
Hit Points 69 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)10 (+0) 14 (+2)10 (+0)
Skills Medicine +7, Nature +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136

Possessions: 3000 gp. Aquamarine (1600 gp). Moss agate (14 gp). Deep green spinel (100 gp). Freshwater pearl (14 gp). Iolite (70 gp). 1 Medium magic item.


Social Check DCs


Darrak Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'1", this man wears tight fighting clothing, which leaves very little to the imagination. He sports a long white beard, and similarly colored long hair. He tend to wears goggles to shield his eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is lazy, self-centered, vain, and jealous.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Darrak fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Persistence. Flaws: Selfish. Bonds: Religious, Mentor. Occupation: Butcher

Voice: Draws out vowels

Attributes [hide]

Darrak Hammerstone, Male Dwarf Cleric 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)16 (+3) 11 (+0)12 (+1)
Skills Acrobatics +3, Animal Handling +2
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Aquan, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 120 gp.


Social Check DCs


Morthos Compassion, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tattered old clothes. His brown hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with finding treasure.

History: Born to a pair of adventurers, Morthos grew up listening to his father's many stories. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He tends to his Beggar job now, and dutifully fulfills any obligations he has.

Motivation: A need for knowledge about a nearby landmark; and wants to open a new tavern

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Beggar

Voice: Old Prospector

Attributes [hide]

Morthos Compassion, Male Tiefling Aristocrat 8
Medium (5'11") Tiefling, Neutral Evil (CR 8)
Armor Class 10
Hit Points 70 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 19 (+4)17 (+3) 15 (+2)13 (+1)
Skills Investigation +6, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Celestial, Infernal
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: 200 gp. Tourmaline (80 gp). Citrine (20 gp). Coral (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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