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NPC Generator

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Advanced [show]


Alberich Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He likes to wear violet tank tops with green pants. He carries with him a set of ceremonial daggers, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His moppish blonde hair is in a traditional bowl cut. His amber eyes dart from person to person to random spaces in the air.

Personality: Stoic and calm, he prefers to meditate than take action. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Alberich abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is compelled to act according to his religious beliefs; and he's looking for his big break

Ideals: Fighting, Disciplined. Flaws: Fearful. Bonds: Adventurer, Religious. Occupation: Interpreter

Voice: Old thin voice

Attributes [hide]

Alberich Lutgehr, Male Dwarf Adept 12
Medium (4'0") Dwarf, Neutral Good (CR 12)
Armor Class 10
Hit Points 74 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)19 (+4) 15 (+2)8 (-1)
Skills Arcana +8, Persuasion +3
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Elven, Gnome, Gnoll
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333200

Possessions: 4000 gp. Eye agate (6 gp). Violet garnet (1200 gp). Banded agate (6 gp).


Social Check DCs


Gardain Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a long, black, dusty cloak. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a card on it. He sports a flattop hair cut. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: Always inclined to offer people food he seems plenty friendly. He is an amazing painter.

History: Born to a poor family in the city he treasured whatever gifts he got. His divine abilities were realized during a raid on his village. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is wracked by social anxiety; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist, Gifted. Flaws: Ugly, Secretive, Fearful. Bonds: Poor. Occupation: Blacksmith

Voice: Smoker's lung

Attributes [hide]

Gardain Strongheart, Male Dwarf Fighter 9
Medium (4'3") Dwarf, Neutral Evil (CR 9)
Armor Class 9
Hit Points 63 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)9 (-1) 10 (+0)12 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1

Possessions: 16000 sp. Alexandrite (200 gp). Chalcedony (50 gp). Iolite (50 gp). Deep blue spinel (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Umpen Welber, Male Gnome [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. His red hair is smooth and relatively long. His thin eyebrows rest above his beady green eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Umpen hails from a village terrorized by gnolls. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Umpen took refuge in the large cave and found the beat up pickaxe and armor he uses now. He now owns his own business.

Motivation: To be a Gardener again.

Flaws: Ugly, Impulsive. Bonds: Job, Enemies, Nature. Occupation: Painter

Voice: Pronounces difficult words wrong

Attributes [hide]

Umpen Welber, Male Gnome Expert 1
Small (3'5") Gnome, Neutral Good (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)13 (+1) 15 (+2)10 (+0)
Skills Athletics +2, Nature +3
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 80 gp.


Social Check DCs


Anverth Ningel, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears bulky green painted plate armor. He wears his chestnut hair up in a very large beehive style do. He wears a mask on his face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised in a white middle class family as the only child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants a kiss; and wants to have a good time and be beloved

Ideals: Optimist, Justice, Entrepeneur. Flaws: Mundane. Bonds: Has a crush. Occupation: Slave Trader

Voice: Spits words with contempt

Attributes [hide]

Anverth Ningel, Male Gnome Bard 4
Small (3'8") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)14 (+2) 12 (+1)10 (+0)
Skills Deception +2, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 17000 sp. 1 Minor magic item.


Social Check DCs


Rolf Thorpe, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. He wears a colorful flower in his blonde hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is almost excessively polite to everyone, even when angry. He is frequently practicing swordplay.

History: Sold as a small child to a wizard, Rolf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He wants nothing more than to rejoin the army; and his religion dominates his actions

Flaws: Shy. Bonds: Poor, Attractive, Military, Mentor. Occupation: Dyer

Voice: Pronounces difficult words wrong

Attributes [hide]

Rolf Thorpe, Male Human Druid 11
Medium (5'5") Human, Lawful Good (CR 11)
Armor Class 11
Hit Points 89 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)12 (+1) 9 (-1)10 (+0)
Skills Athletics +6, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 300 pp. Gold and topaz bottle stopper cork (1700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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