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NPC Generator

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Anselm Tattersall, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a faded coat and loose pants complete with deerstalker hat. His white hair is greasy and uncared for. His ears are large.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born in a small mountains village. A few years later when the south was not economically sound they moved to his current location. After a long history of fighting, Anselm and his spouse have recently divorced.

Motivation: Doesn't want to be a Shoemaker and was forced into it by his family; and he's repulsed by the pc

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Nature. Occupation: Shoemaker

Voice: Spanish accent

Attributes [hide]

Anselm Tattersall, Male Human Ranger 4
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 12 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)14 (+2) 13 (+1)13 (+1)
Skills Insight +3, Nature +4
Senses Passive Perception 11
Languages Common, Aquan, Goblin
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 70 pp. 1 Minor magic item.


Social Check DCs


Bertram Royal, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a worn and beaten armor. He wears his hair in dreadlocks. He wears crescent spectacles with a black brim.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Gifted from a young age, Bertram studied abroad. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Assassin for the past few years.

Motivation: He wants nothing more than to rejoin the army; and he'd like to take his coworkers down a peg

Ideals: Athletic, Gifted. Flaws: Forgetful. Bonds: Job, Military. Occupation: Assassin

Voice: Switch between two voices

Attributes [hide]

Bertram Royal, Male Human Bard 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)13 (+1) 15 (+2)11 (+0)
Skills Intimidation +2, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: Just what you see.


Social Check DCs


Paymon Fascination, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He wears a small hat to hide his balding. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his black eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. A true patriot, Paymon would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born on a small isolated farm. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A strong sense of loyalty to Tiefling people; and he wants nothing more than to rejoin the army

Ideals: Disciplined. Flaws: Racist. Bonds: Attractive, Military, Nature. Occupation: Map Maker

Voice: Soothing and warm

Attributes [hide]

Paymon Fascination, Male Tiefling Expert 8
Medium (6'0") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 40 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)16 (+3) 12 (+1)11 (+0)
Skills Acrobatics +5, History +6
Senses Passive Perception 11
Languages Common, Elven, Gnome, Orc
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +6

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pallabar Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: He wears a fancy white suit. He is portly but not overly obese. His silver hair is heavily combed to the left. His fair skin shows little sign of his aristocratic breeding.

Personality: He acts crazy and hedonistic. He never wears the same outfit twice, unless he absolutely has to.

History: Born to a pair of adventurers, Pallabar grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since lost track of the people in his past.

Motivation: Marry his sister to traveling adventurers; and he is greedy

Ideals: Artistic. Flaws: Hedonist. Bonds: Attractive, Adventurer, Family, Rich. Occupation: Bowyer

Voice: Irish accent

Attributes [hide]

Pallabar Fapplestamp, Male Gnome Warlock 7
Small (3'6") Gnome, Lawful Evil (CR 7)
Armor Class 11
Hit Points 52 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)16 (+3) 14 (+2)15 (+2)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Dwarven, Infernal, Goblin
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222200

Possessions: 1 Minor magic item.


Social Check DCs


Seebo Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: This slender man stands about 3'5". He wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair is styled in orderly dreadlocks. His eyes are violet.

Personality: Seebo speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Seebo was born the youngest of three triplets. He found a children's book about a Gnome Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: Further expansion of business.

Ideals: Impeccable. Bonds: Poor, Job, Family, Adventurer. Occupation: Assassin

Voice: Rolls R's

Attributes [hide]

Seebo Nucklestamp, Male Gnome Paladin 4
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 31 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 17 (+3)14 (+2) 13 (+1)13 (+1)
Skills Arcana +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Terran, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 400 gp. Coral (140 gp). Eye agate (12 gp).


Social Check DCs

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