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Advanced [show]


Mordai Integrity, Male Tiefling [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His silver hair is braided into rings. He has silver eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born on a small isolated farm. Mordai liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a Painter soon after.

Motivation: Expand his business.

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Painter

Voice: Stutters

Attributes [hide]

Mordai Integrity, Male Tiefling Sorcerer 7
Medium (5'4") Tiefling, True Neutral (CR 7)
Armor Class 11
Hit Points 33 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)15 (+2) 17 (+3)17 (+3)
Skills Athletics +6
Senses Passive Perception 13
Languages Common, Giant, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666400

Possessions: 200 gp.


Social Check DCs


Paymon Rise, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear grey pants and tee shirts. His chestnut hair is kept up in a ponytail inside a small hat. His red eyes are passionate and lively.

Personality: He is calm most of the time but flees social interaction. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Sold as a small child to a brothel owner, Paymon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To reunite with his absent father; and to clean up the streets

Flaws: Shy. Bonds: Mentor, Guardian, Family. Occupation: Painter

Voice: Old thin voice

Attributes [hide]

Paymon Rise, Male Tiefling Rogue 2
Medium (6'10") Tiefling, Neutral Good (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)16 (+3) 10 (+0)16 (+3)
Skills Deception +5, Investigation +5
Senses Passive Perception 10
Languages Common, Infernal, Draconic, Giant
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 330 gp.


Social Check DCs


Gerald Spaulding, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears long strands of emerald and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His deerstalker hat is riddled with cuts and holes. He has several tiny emerald earrings on each ear.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is greedy.

Ideals: Impeccable, Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Rich. Occupation: Farmer

Voice: Soft and mumbly

Attributes [hide]

Gerald Spaulding, Male Human Aristocrat 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)8 (-1) 17 (+3)11 (+0)
Skills Religion +1, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 80 gp. 2 Tanglefoot bags.


Social Check DCs


Gardain Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a yellow shirt with thin green vertical stripes and yellow pants. His blonde hair is smooth and relatively long. He wears an eyepatch.

Personality: He is fixated on the number 38. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He got into the Engraver business at a young age. His homeland was ravaged by war and he spent much of his life rebuilding it. He's also a talented Healer, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Entrepeneur. Flaws: Ugly, Insane, PTSD. Bonds: Job. Occupation: Engraver

Voice: Voice breaks

Attributes [hide]

Gardain Durthane, Male Dwarf Aristocrat 2
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)12 (+1) 15 (+2)15 (+2)
Skills Investigation +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1100 sp.


Social Check DCs


Baz Denholm, Male Half-Orc [Permalink]

Personal [hide]

Description: He prefers to wear grey pants and tee shirts. His red hair and beard is wavy and long. He has a tattooed face.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born on a small isolated farm. He was an apprentice working in his mother's forge. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.

Motivation: He would like to get married and retire; and he's attracted to the pc

Flaws: Shy. Bonds: Attractive, Nature, Job, Has a crush. Occupation: Locksmith

Voice: Mumbles to self between sentences

Attributes [hide]

Baz Denholm, Male Half-Orc Wizard 1
Medium (6'4") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)12 (+1) 11 (+0)9 (-1)
Skills Insight +2, Performance +1
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 6000 cp. A pair of silk slippers encrusted with tiny pearls. (180 gp).


Social Check DCs

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