Nirgel Obscure, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has styled his purple hair well, parting it to the left. His silver eyes dart from person to person to random spaces in the air.
Personality: He is mildly Tiefling supremacist, though he does not identify as such. He has a minor phobia of water and hates getting wet.
History: Born to a Mayor, his father struggled to pay the bills. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Nirgel grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nirgel. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality.
Flaws: Racist, Fearful. Bonds: Poor, Criminal record, Adventurer. Occupation: Bellfounder
Voice: Strong lisp
Attributes [hide]
Medium (6'7") Tiefling, True Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Auran, Draconic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: Alexandrite (400 gp). Banded agate (5 gp). Moss agate (5 gp). 1 Minor magic item.
Shivering Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: A 5'2" southern man, he has the majority of his body covered in plate. His fur is red and curly. This amber eyed southerner is not easily forgotten.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is obsessed with a lost civilization.
History: Shivering was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He got away from his former life and has fallen to alcoholism.
Motivation: He wants to meet his childhood hero; and regain custody of his son
Flaws: Antagonistic, Addict. Bonds: Adventurer, Family. Occupation: Fletcher
Voice: Hissing voice
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 43 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
Possessions: 1800 gp.
Naal Galanodel, Male Elf [Permalink]
Personal [hide]
Description: This man is wearing a perfectly clean shirt and pair of pants. He has a penchant for wearing a ring with an oversized emerald on his right hand. He wears his blonde hair up. His eyes are hazel and he is always smoking a pipe.
Personality: He is happy with his job as a Marshal. He turns his eye from what people do, preferring to live and let live. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born into a rich family. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his sister recently and the two have been together since.
Motivation: Many illithids want him driven away; and expand his business
Flaws: Impulsive. Bonds: Attractive, Rich, Job, Family, Enemies. Occupation: Marshal
Voice: Low range voice
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Druidic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon.
Gilthur Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: 4'3" and muscular, this northern man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is greying and his face has many wrinkles. His face is scarred and worn.
Personality: Always inclined to offer people food he seems plenty friendly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.
Motivation: He has money and likes to spend it.
Ideals: Athletic, Philantrophist, Optimist. Flaws: Ugly. Bonds: Rich. Occupation: Unemployed
Voice: Farmer accent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 11)
Armor Class 12
Hit Points 78 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
Possessions: 390 pp. Rock crystal (30 gp). Brown-green garnet (150 gp). Violet garnet (500 gp). Amethyst (150 gp). Smoky quartz (30 gp). Star rose quartz (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tod Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He is portly but not overly obese. His golden hair is greasy and uncared for. His blue eyes peer out from beneath his top blue hat.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He is the product a well kept family trust fund and as such has never really known need. His mother was a soldier and died while he was still young. Tod was left his mother's suit of armor and trained in its use and care. He has dedicated himself to building a better kind of golem.
Motivation: He is greedy.
Flaws: Ugly. Bonds: Enemies, Adventurer, Rich, Military. Occupation: Roofer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 31 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!