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Advanced [show]


Cloak In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a long, tan, dusty cloak, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His white fur, when down, is lengthy. He has hazel eyes.

Personality: He is extraordinarily eccentric. Further he is a bit of a stoner and is frequently out of it.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He doesn't get along with people that don't share his tastes; and he's looking for his big break

Ideals: Impeccable. Flaws: Insane, Addict. Bonds: Slave, Adventurer. Occupation: Stylist

Voice: Sounds elderly

Attributes [hide]

Cloak In the Storm, Male Tabaxi Wizard 3
Medium (5'10") Tabaxi, True Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)17 (+3) 10 (+0)13 (+1)
Skills Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Ignan, Terran, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 100 gp. 1 Masterwork Heavy steel shield. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Zaffrab Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: He wears a grey armored body suit, with a simple brown line shooting up and back down. He carries with him a set of sais, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His hair is white and curly. He wears crescent spectacles with a black brim.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not believe in violence as a means to an end. He is a dedicated Fletcher but believes his peers are too gung-ho.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zaffrab fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he desires power and/or immortality

Ideals: Fighting, Passionate, Pacifist. Bonds: Poor. Occupation: Fletcher

Voice: Speaks like tongue is numb

Attributes [hide]

Zaffrab Fabblestabble, Male Gnome Wizard 2
Small (3'3") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 19 (+4)9 (-1) 12 (+1)13 (+1)
Skills Perception +3, Performance +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Dench Darby, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is dark but he possesses many black ritualistic tattoos. He wears a weathered and beat up set of banded mail beneath an oversized green coat. His head has been shaved. His eyes are amber and catlike.

Personality: He is a Gardener first and foremost. He believes firmly that knowledge should be universal. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has worked as a Gardener like his father before him.

Motivation: Further expansion of business.

Flaws: Ugly, Impulsive. Bonds: Job, Mentor. Occupation: Gardener

Voice: Sighs a lot, exhausted

Attributes [hide]

Dench Darby, Male Half-Orc Cleric 7
Medium (6'1") Half-Orc, Lawful Evil (CR 7)
Armor Class 10
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)16 (+3) 12 (+1)13 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Orc, Gnome, Celestial, Sylvan
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anthony England, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His tied-back hair is blonde. His fair skin shows little sign of his aristocratic breeding.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Anthony has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Money/treasure; and a deep hatred of brigands

Ideals: Optimist. Flaws: Disease. Bonds: Rich, Attractive, Enemies. Occupation: Ruler

Voice: Spits and sputters

Attributes [hide]

Anthony England, Male Human Ranger 1
Medium (6'2") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)14 (+2) 13 (+1)10 (+0)
Skills History +4, Stealth +1
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 5000 cp.


Social Check DCs


Sapply Daergel, Male Gnome [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a simple white robe with yellow stripes complete with hood. His red hair is cut jaggedly and amateurishly. He is baby faced.

Personality: His tongue was cut out and he uses sign language. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He got into the Brewer business at a young age. Sapply liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Balancing his hectic life and new Brewer responsibilities is difficult; and sabotage a competitor

Ideals: Athletic, Logical. Flaws: Disease. Bonds: Job, Nature. Occupation: Brewer

Voice: Sore throat, cough

Attributes [hide]

Sapply Daergel, Male Gnome Wizard 3
Small (3'6") Gnome, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 18 (+4)14 (+2) 13 (+1)11 (+0)
Skills Deception +2, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Halfling, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: Just what you see.


Social Check DCs

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