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NPC Generator

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Advanced [show]


Aelar Cithreth, Male Half-Elf [Permalink]

Personal [hide]

Description: This slender man stands about 4'11". He wears tight fighting clothing, which leaves very little to the imagination. His tied-back hair is black. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He takes great joy in being the best Weaver in town.

History: He was born on a small isolated farm. Aelar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Cynical. Bonds: Job, Nature. Occupation: Weaver

Voice: Low and grunting

Attributes [hide]

Aelar Cithreth, Male Half-Elf Paladin 6
Medium (4'11") Half-Elf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 34 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)13 (+1) 15 (+2)11 (+0)
Skills Nature +4, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 900 gp. Citrine (70 gp). Emerald (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Emerald Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man wears a white coat over a black low-cut shirt, and a wide-brimmed hat upon his head. His clothes are grease stained in places. His wide-brimmed hat is riddled with cuts and holes. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep yellow.

Personality: He is fixated on the number 17. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He always tries to repair and not replace. It was this mentality that drove him into the Architect business.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the south, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally; and he is wracked by social anxiety

Ideals: Persistence. Flaws: Ugly, Insane. Bonds: Poor, Immigrant. Occupation: Architect

Voice: Boston accent

Attributes [hide]

Emerald Fang, Male Tabaxi Cleric 10
Medium (5'0") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 72 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)18 (+4) 15 (+2)15 (+2)
Skills Intimidation +6, Investigation +8
Senses Passive Perception 12
Languages Common, Elven, Druidic, Sylvan, Undercommon
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14644332

Possessions: 1900 gp. A necklace of small pink pearls (3000 gp).


Social Check DCs


Drifting Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He does not wear sleeves and tends to eschew shirts when he can avoid it. His fur, while still mostly black, has prominent grey streaks. His skin is flawless and his green eyes scan people very quickly.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and nothing but the best is good enough for him

Ideals: Impeccable. Bonds: Attractive, Job, Military. Occupation: Beggar

Voice: Spits and sputters

Attributes [hide]

Drifting Moon, Male Tabaxi Aristocrat 10
Medium (6'1") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 68 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)14 (+2) 13 (+1)11 (+0)
Skills Athletics +3, Performance +4
Senses Passive Perception 11
Languages Common, Aquan, Gnome
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +4

Possessions: 1400 gp. Coral (110 gp). Star ruby (800 gp). Peridot (80 gp). Moss agate (12 gp). Iolite (80 gp). Golden pearl (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Oakes, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Mercenary does. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair is kept up in a ponytail inside a Stetson hat. His eyes are amber and catlike.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He also is a firm believer in the manly ideal.

History: Ernest was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He struck the Mercenary job and began his own company from there.

Motivation: Sabotage a competitor.

Ideals: Optimist. Flaws: Impulsive. Bonds: Job, Attractive. Occupation: Mercenary

Voice: French accent

Attributes [hide]

Ernest Oakes, Male Human Warrior 7
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 36 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)16 (+3) 18 (+4)18 (+4)
Skills Intimidation +7, Persuasion +7
Senses Passive Perception 14
Languages Common, Goblin, Halfling, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 700 gp.


Social Check DCs


Dalgal Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: He wears just a red suit, and he perpetually has his mace ready. He has done his best to style his golden hair to look like a famous performer. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is afraid of women and trembles around them

History: Born in the north his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. He ran away from his former home and has been making his living as a Carpenter for the past few years.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and balancing his hectic life and new carpenter responsibilities is difficult

Ideals: Fighting. Flaws: Shy. Bonds: Criminal record, Poor, Job. Occupation: Carpenter

Voice: Booming voice

Attributes [hide]

Dalgal Strakeln, Male Dwarf Wizard 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)13 (+1) 17 (+3)11 (+0)
Skills Investigation +3, Stealth +3
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 50 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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