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NPC Generator

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Advanced [show]


Beloril Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is typically in his Sculptor uniform. He keeps his white hair in a pixie cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a Laborer, his mother struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. He became a Sculptor soon after.

Motivation: To be a Laborer again.

Ideals: Athletic. Flaws: Insomniac. Bonds: Job, Enemies, Poor. Occupation: Sculptor

Voice: German accent

Attributes [hide]

Beloril Burrowfound, Male Dwarf Warrior 3
Medium (3'11") Dwarf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)11 (+0) 13 (+1)13 (+1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 600 sp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Fargrim Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a fancy pastel suit. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is greying and his face has many wrinkles. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Stoic and calm, he prefers to meditate than take action. He uses divination through singing.

History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Fargrim took refuge in the large cave and found the beat up greataxe and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: He would like to get married and retire; and he uses money and sex appeal to get what he needs

Ideals: Disciplined, Gifted. Bonds: Attractive, Rich, Nature, Has a crush. Occupation: Scribe

Voice: Creaky witch voice

Attributes [hide]

Fargrim Strakeln, Male Dwarf Cleric 9
Medium (4'1") Dwarf, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 51 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)10 (+0) 12 (+1)15 (+2)
Skills Deception +5, Survival +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12644

Possessions: 90000 cp.


Social Check DCs


Tree Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His whole body is exceptionally muscular. He wears his white fur down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Tree is combative with any and all who dare try his patience in the slightest.

History: The child of eastern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Tabaxis in the east were limited. He hasn't been sleeping well lately.

Motivation: Meet up once more with his childhood friend; and wants to have a good time and be beloved

Ideals: Optimist, Justice. Flaws: Insomniac. Bonds: Adventurer, Immigrant. Occupation: Mayor

Voice: Strong lisp

Attributes [hide]

Tree Treat, Male Tabaxi Aristocrat 6
Medium (5'10") Tabaxi, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)10 (+0) 15 (+2)12 (+1)
Skills History +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 1000 gp.


Social Check DCs


Henry Stapleton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a blue coat over a yellow low-cut shirt, and a broad hat upon his head. His brown hair is knotted and matted. He wears round tiny glasses practically rammed into his face.

Personality: Eccentric and domineering, Henry will drive conversation. He plays an instrument quite well.

History: Henry was raised in a hard working conservative environment. He worked as a nervous Jeweler and found it very stressful. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels kind of lost in life; and he is unsatisfied with his job

Ideals: Extrovert, Artistic. Flaws: Shy, Depressed. Bonds: Job. Occupation: Jeweler

Voice: Thin and wheezing

Attributes [hide]

Henry Stapleton, Male Human Wizard 7
Medium (6'3") Human, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 20 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)9 (-1) 14 (+2)17 (+3)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Jade (90 gp). Tiger eye turquoise (6 gp). Emerald (1300 gp). Rich purple corundum (1300 gp).


Social Check DCs


Naal Yaeldrin, Male Elf [Permalink]

Personal [hide]

Description: This man stands a little under 4'7" and is a bit bulky. He is very muscular particularly in the legs. He is well dressed, but even with his fine clothing he looks run-down. His auburn hair and beard is wavy and long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He went to a religious school and was inspired by the priests there in charitable deeds. He has drifted from career to career and currently works as a Shipwright.

Motivation: He's in love; and expand his business

Ideals: Gifted. Flaws: Shy. Bonds: Religious, Job, Has a crush. Occupation: Shipwright

Voice: Complex vocabulary, royal

Attributes [hide]

Naal Yaeldrin, Male Elf Paladin 12
Medium (4'7") Elf, True Neutral (CR 12)
Armor Class 13
Hit Points 99 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)11 (+0) 13 (+1)14 (+2)
Skills Insight +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130111

Possessions: 3000 gp. Chrysoprase (70 gp). Golden yellow topaz (300 gp). Blue-white diamond (4000 gp). Peridot (70 gp). Red spinel (110 gp). Lapis lazuli (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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