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NPC Generator

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Advanced [show]


Kairon Rescue, Male Tiefling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blue stubble. He is generally shirtless and showing off his tattooed chest. He has a hunchback. He has wavy blue hair. His gold eyes dart from person to person to random spaces in the air.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is skeptical of what others tell him and is slow to trust.

History: Kairon lived on a farm with his mother, near the main road leading to a nearby town. He moved out east to avoid the crime he committed. He has set out to sabotage the competition.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Ugly, Shy. Bonds: Job, Family, Criminal record. Occupation: Fisher

Voice: Complex vocabulary, royal

Attributes [hide]

Kairon Rescue, Male Tiefling Bard 8
Medium (5'6") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 30 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)15 (+2) 12 (+1)20 (+5)
Skills Perception +4, Stealth +4
Senses Passive Perception 14
Languages Common, Druidic, Celestial
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333100

Possessions: 1300 gp. 1 Minor magic item.


Social Check DCs


Efferil Bohm, Male Half-Elf [Permalink]

Personal [hide]

Description: This man stands a little under 4'9" and is a bit bulky. He is very muscular particularly in the legs. He wears dull green sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. His brown hair is singed and shortened. His eyes are amber and catlike.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born blind and as such lacked many opportunities for work. Over the years he perfected his riding and shooting skills. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is wracked by social anxiety; and he's repulsed by the pc

Ideals: Joker. Flaws: Ugly, Antagonistic, Disease. Bonds: Nature. Occupation: Actor

Voice: American accent

Attributes [hide]

Efferil Bohm, Male Half-Elf Bard 15
Medium (4'9") Half-Elf, True Neutral (CR 15)
Armor Class 10
Hit Points 80 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)14 (+2) 18 (+4)10 (+0)
Skills Acrobatics +5, Arcana +7
Senses Passive Perception 14
Languages Common, Elven, Gnoll, Gnome
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544333

Possessions: 1000 gp. Obsidian (15 gp). Peridot (80 gp). Jade (50 gp). Deep blue spinel (1300 gp). Jasper (80 gp). Chrysoberyl (50 gp).


Social Check DCs


Gimurt Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is muscular with a powerful set of arms. His white hair is drawn into a tight pony tail with a rose scrunchie. His blue eyes have a joyful gleam in them most of the time.

Personality: He is extraordinarily eccentric. He cannot resist a sob story and will often dote over anyone who has one.

History: Gimurt was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Shoemaker. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Doesn't want to be a Shoemaker and was forced into it by his family; and find a way to reverse the transformation of his brother

Ideals: Philantrophist. Flaws: Insane. Bonds: Rich, Job, Nature, Family. Occupation: Shoemaker

Voice: Eastern European accent

Attributes [hide]

Gimurt Graybeard, Male Dwarf Monk 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)9 (-1) 14 (+2)16 (+3)
Skills Animal Handling +4, Arcana +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1000 cp. 1 Half-Plate.


Social Check DCs


Nim Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: He wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears a broad hat to hide his balding. His eyes are brown.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Nim lived on a farm with his father, near the main road leading to a nearby town. His father was a soldier and died while he was still young. Nim was left his father's suit of armor and trained in its use and care. Due to his spouse's obsession with being a Navigator they were divorced and he won custody of their daughter. He worked as a Server, and he later adopted a second daughter.

Motivation: He has money and likes to spend it; and marry his brother to traveling adventurers

Ideals: Impeccable. Bonds: Criminal record, Family, Military, Rich. Occupation: Server

Voice: Old thin voice

Attributes [hide]

Nim Sylvaranth, Male Elf Adept 12
Medium (4'10") Elf, Neutral Evil (CR 12)
Armor Class 14
Hit Points 55 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)15 (+2) 12 (+1)18 (+4)
Skills Deception +8, History +6
Senses Passive Perception 11
Languages Common, Elven, Aquan, Halfling
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: Smoky quartz (30 gp). Silver pearl (60 gp). Amber (60 gp). Deep blue spinel (800 gp). Iolite (30 gp). Brown-green garnet (60 gp). Amber (60 gp). 1 Minor magic item.


Social Check DCs


Alston Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He is well dressed, constantly wearing a white suit, grey shirt, and pastel tie. He has a hunchback. He has dyed his greying silver hair a little too much giving a sharp silver color. He wears crescent spectacles with a black brim.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: The child of a Dilettante, who enjoyed hunting, Alston was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Alston took refuge in the old dungeon and found the beat up longbow and armor he uses now. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Disciplined. Flaws: Ugly, Shy. Bonds: Nature, Religious. Occupation: Mason

Voice: Sore throat, cough

Attributes [hide]

Alston Gobblefirn, Male Gnome Commoner 5
Small (3'2") Gnome, Lawful Good (CR 5)
Armor Class 14
Hit Points 28 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)12 (+1) 11 (+0)16 (+3)
Skills Athletics +4, Medicine +3
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp. Fiery yellow corundum (1500 gp). Aquamarine (900 gp). Hematite (16 gp). White opal (1500 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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