Adrik Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he likes to wear grey tank tops with green pants. He is bald on top and has large red tufts of hair around his ears. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was raised by priests from a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Ugly, Insane, Cynical. Bonds: Religious, Mentor. Occupation: Cartwright
Voice: Whispers
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 15 (+2) | 8 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Dwarven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: Just what you see.
Aura Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who tends to wear a grey poncho over his likewise colored trousers and shirt. He has done his best to style his cinnamon fur to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Aura speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Impeccable, Extrovert, Fighting. Flaws: Insomniac. Bonds: Adventurer. Occupation: Mercenary
Voice: Whispers
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 160 gp.
Peter Warwick, Male Human [Permalink]
Personal [hide]
Description: This man wears very tight pants and wife beaters, though occasionally he sports a black coat. He has a penchant for wearing a ring with an oversized topaz on his right hand. His silver hair is knotted and matted. He is very pretty but has cold, dead eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. He also has developed a complete distrust of the Bricklayer profession.
History: Peter lived on a farm with his mother, near the main road leading to a nearby town. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He struck the Sailor job and began his own company from there.
Motivation: He loathes his own lifestyle; and to reunite with his absent mother
Flaws: Depressed. Bonds: Rich, Attractive, Job, Family. Occupation: Sailor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 9)
Armor Class 12
Hit Points 64 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 100000 cp. Brass mug with jade inlays (300 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp). Finely wrought small gold bracelet (40 gp).
Aldous Tickle, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a grey collared shirt and black pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. With bright auburn hair and a scraggly beard. This amber eyed easterner is not easily forgotten.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born to a criminal king-pin and mafia family His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently he has begun working with bootleggers and crooks.
Motivation: A rival would like him out of the picture; and he is compelled to act according to his religious beliefs
Ideals: Joker, Fighting. Bonds: Nature, Criminal record, Religious. Occupation: Blacksmith
Voice: Pronounces O like U
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 40 pp. Amber (90 gp).
Abad Muse, Male Tiefling [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'10" has a big stupid grin on his face most of the time. He is constantly adorned with expensive silk clothing, often dyed in bright green and blue, and wears rings and necklaces with large, colorful gems. He wears his brown hair down. He has gleaming, smiling silver eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Abad was born with his father's beautiful face. He worked as a nervous Barber and found it very stressful. He has built up a small fortune and can afford his own way.
Motivation: He has passion for adventuring and risk; and he is greedy
Ideals: Joker. Flaws: Hedonist. Bonds: Rich, Attractive, Job, Adventurer. Occupation: Barber
Voice: Soothing and warm
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 45 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 17 (+3) | 15 (+2) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Druidic, Infernal
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!