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Two Llamas In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has no fur. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Assassin mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Philantrophist. Flaws: Ugly, Insane, Cynical, Disease. Occupation: Baker

Voice: Low and grunting

Attributes [hide]

Two Llamas In Shadow, Male Tabaxi Expert 5
Medium (5'0") Tabaxi, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)18 (+4) 9 (-1)17 (+3)
Skills Acrobatics +4, Performance +6
Senses Passive Perception 9
Languages Common, Goblin, Giant, Elven, Terran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +6

Possessions: 600 gp.


Social Check DCs


Trail Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red fur is greasy and uncared for. His copper eyes peer out from beneath his feathered white hat.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trail fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Joker. Flaws: Ugly. Bonds: Slave. Occupation: Barkeep

Voice: Forgets to breathe while speaking

Attributes [hide]

Trail Shore, Male Tabaxi Fighter 5
Medium (5'4") Tabaxi, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 10 (+0)13 (+1) 12 (+1)16 (+3)
Skills Insight +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Walcott, Male Human [Permalink]

Personal [hide]

Description: 5'4" and lanky with angular features, he is an attractive figure. He wears a robe, a symbol of luck around his neck, and a whip on his belt. He keeps his blonde hair in a flapper bob. He has a tattooed face.

Personality: Stoic and calm, he prefers to meditate than take action. He is obsessed with a lost civilization.

History: Born in the east his family was never financially stable. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Disciplined. Bonds: Attractive, Adventurer, Poor. Occupation: Blacksmith

Voice: Draws out vowels

Attributes [hide]

Manfred Walcott, Male Human Commoner 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)17 (+3) 11 (+0)14 (+2)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common, Orc, Gnome, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 90 gp. 1 Banded mail.


Social Check DCs


Aldous Withrethin, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a green collared shirt and grey pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He is portly but not overly obese. His red hair is cut short. His brown unseeing eyes seem to look past you.

Personality: He exudes charisma. He is a tour de force of persuasion. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He made a point of taking high paying jobs and getting most of it up front. During his travels, Aldous and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Aldous discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Aldous fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He has passion for adventuring and risk.

Ideals: Gifted. Flaws: Disease, Fearful. Bonds: Attractive, Adventurer. Occupation: Sellsword

Voice: Booming voice

Attributes [hide]

Aldous Withrethin, Male Half-Elf Monk 12
Medium (5'7") Half-Elf, Neutral Evil (CR 12)
Armor Class 13
Hit Points 99 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)11 (+0) 9 (-1)10 (+0)
Skills Athletics +6, Performance +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +4

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arannis Ethanasath, Male Elf [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He has relatively light skin and is very physically imposing due to his abundance of muscles. He sports a flattop hair cut. His eyes, though not visible through his cowl, are green.

Personality: He is happy with his job as a Painter. He turns his eye from what people do, preferring to live and let live. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a Hunter, his father struggled to pay the bills. A freak accident while working with his Hunter father left him crippled. He ran away from his former home and has been making his living as a Painter for the past few years.

Motivation: He is unsatisfied with his job.

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Job, Poor. Occupation: Painter

Voice: Tuts and clicks tongue

Attributes [hide]

Arannis Ethanasath, Male Elf Warlock 3
Medium (5'3") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)15 (+2) 17 (+3)13 (+1)
Skills Athletics +4, Religion +4
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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