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Advanced [show]


Burgell Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'7". He wears tan painted combat armor at almost all times, and his gloved hand is found clutching a dagger. His brown hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are likewise green.

Personality: He is irascible and easily irritated. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Through the years after Burgell was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Burgell's father didn't care for him much, and the feeling was mutual. Due to his spouse's obsession with being a Actor they were divorced and he won custody of their son. He worked as a Tanner, and he later adopted a second son.

Motivation: Wants to raise his children well; and regain custody of his son

Flaws: Antagonistic, Disease. Bonds: Family, Rich. Occupation: Tanner

Voice: Soft and melodious

Attributes [hide]

Burgell Munggen, Male Gnome Rogue 3
Small (3'7") Gnome, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)9 (-1) 11 (+0)17 (+3)
Skills History +1, Insight +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Ethereal On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing left leg. He prefers to wear red pants and tee shirts. He has wavy orange fur. He has a tattooed face.

Personality: A deeply religious man he believes everything happens for a reason. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was raised in a mountains tribe. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Since then, he has sought to make the best of life.

Motivation: He is compelled to act according to his religious beliefs; and wishes to resurrect an old love

Ideals: Optimist. Bonds: Religious, In love, Nature. Occupation: Knight

Voice: American accent

Attributes [hide]

Ethereal On the Mountaintop, Male Tabaxi Wizard 3
Medium (6'8") Tabaxi, Lawful Good (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)11 (+0) 16 (+3)14 (+2)
Skills Medicine +5, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 19000 cp.


Social Check DCs


Gormogord Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries with him a set of falchions, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His golden hair and beard is wavy and long. He wears a mask on his face.

Personality: He is extraordinarily eccentric. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is not mentally stable, and does not behave rationally; and to get a good night's sleep

Ideals: Fighting. Flaws: Insane, Shy, Disease, Insomniac. Occupation: Sellsword

Voice: Pronounces difficult words wrong

Attributes [hide]

Gormogord Wildcloak, Male Halfling Bard 5
Small (3'4") Halfling, True Neutral (CR 5)
Armor Class 14
Hit Points 24 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)15 (+2) 15 (+2)13 (+1)
Skills Deception +4, Stealth +6
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Infernal
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 100 gp. Eye agate (12 gp). Jet (40 gp). Obsidian (12 gp). Emerald (1000 gp). 1 Minor magic item.


Social Check DCs


Baern Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man wears tight fitting clothing which further accentuates his frame. His clothes are grease stained in places. His chestnut hair, when down, is lengthy. His eyes, though not visible through his cowl, are violet.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a font of random trivia from the lore and stories he has discovered

History: He was always a brilliant, if unscrupulous mind. When money was particularly tight he was walking through alleys when he overheard a Barrister hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: To share knowledge with the world; and he has a rivalry with the church that dominates his actions

Ideals: Logical. Flaws: Shy, Insane. Bonds: Attractive, Poor, Immigrant. Occupation: Barrister

Voice: Scratchy, weak

Attributes [hide]

Baern Balderk, Male Dwarf Fighter 2
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)16 (+3) 9 (-1)11 (+0)
Skills Arcana +5, History +5
Senses Passive Perception 9
Languages Common, Dwarven, Orc, Ignan, Terran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 110 gp. 1 Masterwork Common Melee.


Social Check DCs


Odorr Blankley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair is styled in orderly dreadlocks. He has a dull look in his brown eyes.

Personality: Cocky and sure of himself, he believes he is the best Shoemaker born in the past three hundred years. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the south to a Shoemaker, Odorr learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Shoemaker. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odorr fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Shoemaker

Voice: Aggressive tone

Attributes [hide]

Odorr Blankley, Male Half-Orc Aristocrat 11
Medium (6'5") Half-Orc, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 75 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)8 (-1) 12 (+1)14 (+2)
Skills Investigation +3, Nature +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs

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