Halander Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: 3'1" and lanky with angular features, he is an attractive figure. He wears tight fighting clothing, which leaves very little to the imagination. He wears his silver hair up. He has violet eyes and a green hat with a violet feather.
Personality: Eccentric and domineering, Halander will drive conversation. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born to a Banker, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Dilettante hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Halander fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Fighting, Extrovert. Flaws: Fearful. Bonds: Attractive, Poor. Occupation: Dilettante
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 18 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 9 (-1) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Vlorn Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His blonde hair has been sun bleached extensively. His eyes are likewise blue. His teeth are white and perfect.
Personality: He loves telling others what to do and how they should feel about things. He also has developed a complete distrust of the Armorer profession.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Vlorn was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Vlorn's father didn't care for him much, and the feeling was mutual. He struck the Navigator job and began his own company from there.
Motivation: To be a Armorer again; and balancing his hectic life and new navigator responsibilities is difficult
Ideals: Opinionated. Flaws: Antagonistic. Bonds: Attractive, Job, Military. Occupation: Navigator
Voice: Can't modulate volume
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 2000 sp. Tiger eye turquoise (5 gp). Azurite (5 gp). Blue quartz (5 gp).
Bertram Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he is wearing a long, brown, dusty cloak. He sports a flattop hair cut. His eyes are likewise amber. His teeth are white and perfect.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: The child of a Bounty Hunter, who enjoyed hunting, Bertram was taken on many hunting expeditions. He was taken as a slave by a traveling circus and forced to perform He now mingles about in high society.
Motivation: He is currently in port desperately looking for someone to get him out; and money/treasure
Flaws: Antagonistic. Bonds: Attractive, Rich, Nature, Slave. Occupation: Marshal
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 57 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 18 (+4) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
Possessions: 6000 sp. Smoky quartz (30 gp). Lapis lazuli (16 gp). Red garnet (50 gp).
Miles Browning, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is cut close to his head. He has several tiny sapphire earrings on each ear.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Miles enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born in a small village he learned the ways of the warrior from his mother. He has chosen to use the inheritance that was left to him frivolously. After a long history of fighting, Miles and his spouse have recently divorced.
Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic. Flaws: Antagonistic, Hedonist. Bonds: Rich. Occupation: Spice Merchant
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 46 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 18 (+4) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 23000 sp. 1 Minor magic item.
Godfrey Compton, Male Human [Permalink]
Personal [hide]
Description: This man wears a tan costume with the symbols of death on his torso. He has a penchant for wearing a ring with an oversized ruby on his right hand. He has wavy brown hair. This hazel eyed easterner is not easily forgotten.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: Born in a small village he learned the ways of the warrior from his father. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Blacksmith kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Artistic, Fighting. Flaws: Shy. Bonds: Rich, Criminal record. Occupation: Blacksmith
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. Cloth of gold vestments (140 gp).
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