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NPC Generator

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Advanced [show]


Varis Staurheim, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears a red collared shirt and tan pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His chestnut hair is cut jaggedly and amateurishly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He likes to make people angry or surprised. He does not trust anyone and sleeps with one eye open.

History: When he was but 5 years old his parents immigrated from the north. His mother had invested heavily in several trade routes and wanted him to inherit them. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and he is greedy

Flaws: Antagonistic, Insomniac. Bonds: Rich, Attractive, Immigrant. Occupation: Banker

Voice: Speaks with lips pursed

Attributes [hide]

Varis Staurheim, Male Half-Elf Expert 6
Medium (5'8") Half-Elf, True Neutral (CR 6)
Armor Class 13
Hit Points 20 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)16 (+3) 16 (+3)14 (+2)
Skills Athletics +6, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Elven, Druidic, Orc, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +6

Possessions: 2000 sp.


Social Check DCs


Anselm Gresham, Male Human [Permalink]

Personal [hide]

Description: This western man wears a black coat over a white low-cut shirt, and a wide-brimmed hat upon his head. His clothes are grease stained in places. His chestnut hair is kept up in a ponytail inside a wide-brimmed hat. He wears large thick round spectacles.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He worked as a nervous Shoemaker and found it very stressful. He has set out to sabotage the competition.

Motivation: An old rival family wants him found; and he is currently in port desperately looking for someone to get him out

Bonds: Poor, Immigrant, Family, Job, Slave. Occupation: Shoemaker

Voice: Hard of hearing, loud

Attributes [hide]

Anselm Gresham, Male Human Paladin 1
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)18 (+4) 14 (+2)18 (+4)
Skills History +6, Intimidation +6
Senses Passive Perception 12
Languages Common, Draconic, Orc, Terran, Auran
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 600 sp.


Social Check DCs


Morgran Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a red vest and prefers black and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his blonde hair down. He has a tattooed face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a very good compulsive liar and kleptomaniac.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Dwarves in the east were limited. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Justice, Logical. Flaws: Ugly. Bonds: Criminal record, Immigrant. Occupation: Beggar

Voice: Posh accent

Attributes [hide]

Morgran Dankil, Male Dwarf Wizard 6
Medium (4'5") Dwarf, True Neutral (CR 6)
Armor Class 12
Hit Points 18 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)13 (+1) 14 (+2)6 (-2)
Skills Animal Handling +5, Persuasion +1
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 500 gp.


Social Check DCs


Lone In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a brown vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his brown boots flare out at the collars. His fur is cinnamon and curly. His copper eyes have a joyful gleam in them most of the time.

Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born the only child of a wealthy merchant. He found a children's book about a Tabaxi Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: His spouse's relatives view him with great suspicion; and to unite with his brother

Ideals: Philantrophist, Entrepeneur. Flaws: Racist. Bonds: Adventurer, Family. Occupation: Sellsword

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Lone In the Morning, Male Tabaxi Commoner 10
Medium (5'0") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 42 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)11 (+0) 12 (+1)13 (+1)
Skills Insight +5, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2

Possessions: 110 pp. Silver-plated steel longsword with jet jewel in hilt (500 gp). Large well-done wool tapestry (200 gp). Sapphire pendant on gold chain (2200 gp). An abacus with copper, silver and gold markers (50 gp). Fire opal pendant on a fine gold chain (800 gp). Sapphire pendant on gold chain (2200 gp). 1 Minor magic item.


Social Check DCs


Gormogord Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He has a large grey mantle and cape that has been intricately interwoven into his violet robe. He wears a colorful flower in his white hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. As long as the job gets done he does not care how it got done.

History: He is the product a well kept family trust fund and as such has never really known need. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He'd like to take his coworkers down a peg; and he has money and likes to spend it

Ideals: Professionalism. Bonds: Attractive, Rich, Nature, Job. Occupation: Shipwright

Voice: Soft and mumbly

Attributes [hide]

Gormogord Greenleaf, Male Halfling Warlock 2
Small (3'2") Halfling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)9 (-1) 11 (+0)13 (+1)
Skills Arcana +1
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp.


Social Check DCs

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