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NPC Generator

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Advanced [show]


Pelt In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears many layers of old clothing at all times. His black fur is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is fixated on the number 98. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is obsessed with a lost civilization.

History: He was always a brilliant, if unscrupulous mind. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Pelt grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Pelt. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality.

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Poor, Adventurer, Criminal record. Occupation: Interpreter

Voice: Jamaican accent

Attributes [hide]

Pelt In Woods, Male Tabaxi Sorcerer 7
Medium (6'7") Tabaxi, True Neutral (CR 7)
Armor Class 13
Hit Points 39 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)13 (+1) 12 (+1)12 (+1)
Skills Animal Handling +4, Stealth +6
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126664

Possessions: 10000 sp. Brass mug with jade inlays (400 gp). 1 Minor magic item.


Social Check DCs


Bruz Marley, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 6'3", this man does not wear sleeves and tends to eschew shirts when he can avoid it. He has no hair. His fierce violet eyes like to dwell on things.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is obsessed with finding treasure.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Bruz has worked very hard to control his curse. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Ugly, Disease, Insomniac. Bonds: Adventurer. Occupation: Armorer

Voice: Strong lisp

Attributes [hide]

Bruz Marley, Male Half-Orc Monk 6
Medium (6'3") Half-Orc, Lawful Good (CR 6)
Armor Class 11
Hit Points 29 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)15 (+2) 12 (+1)14 (+2)
Skills Animal Handling +4, Stealth +4
Senses Passive Perception 11
Languages Common, Orc, Gnome, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Mindartis Floshem, Male Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He likes to wear tan tank tops with blue pants. His golden hair is braided into rings. His eyes are gray and catlike.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Mindartis is combative with any and all who dare try his patience in the slightest.

History: Born to a Marshal, his mother struggled to pay the bills. Through the years after Mindartis was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Mindartis's mother didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by illithids. Mindartis was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Nothing but the best is good enough for him; and someone believes him a fraud

Ideals: Justice, Impeccable. Flaws: Antagonistic. Bonds: Poor, Enemies. Occupation: Bellfounder

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Mindartis Floshem, Male Elf Adept 3
Medium (4'7") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)13 (+1) 13 (+1)15 (+2)
Skills Animal Handling +3, Religion +3
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Kiirith Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He stands about 6'4" and wears a faded coat and loose pants complete with Stetson hat. His right hand appears badly burned and disfigured. He has no crest. His gold eyes peer out from beneath his Stetson brown hat.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not believe in violence as a means to an end. He is a dedicated Junk Dealer but believes his peers are too gung-ho.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He was granted psionic powers by his dying sister.

Motivation: To get a good night's sleep; and he would like to get married and retire

Ideals: Pacifist, Gifted. Flaws: Ugly, Shy. Occupation: Junk Dealer

Voice: Scratchy, weak

Attributes [hide]

Kiirith Skaarzborroosh, Male Dragonborn Bard 9
Medium (6'4") Dragonborn, Lawful Good (CR 9)
Armor Class 11
Hit Points 53 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)15 (+2) 17 (+3)17 (+3)
Skills Animal Handling +6, Medicine +6
Senses Passive Perception 13
Languages Common, Gnoll, Abyssal
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333200

Possessions: 800 gp.


Social Check DCs


Carrie Raethran, Male Elf [Permalink]

Personal [hide]

Description: This southern man dresses well, wearing white shirts, loose pants, and blazers most of the time. His clothes are grease stained in places. He has done his best to style his black hair to look like a famous performer. His otherwise smooth face is marked with small tiny scars.

Personality: Cocky and sure of himself, he believes he is the best Barrister born in the past three hundred years. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: The child of southern immigrants he idolized his father. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Flaws: Shy. Bonds: Attractive, Poor, Immigrant, Job. Occupation: Barrister

Voice: Draws out vowels

Attributes [hide]

Carrie Raethran, Male Elf Monk 3
Medium (5'2") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)11 (+0) 17 (+3)12 (+1)
Skills Animal Handling +5, Athletics +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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