Immeral Erenaeth, Male Half-Elf [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a rose on it. He has a long red beard with little hanging trinkets. His brown unseeing eyes seem to look past you.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: The child of northern immigrants he idolized his father. Immeral was born on a far northern desert where he grew up under the tutelage of his father, an expert Painter. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Ideals: Joker. Flaws: Disease, Fearful. Bonds: Rich, Immigrant. Occupation: Painter
Voice: Voice breaks
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Evil (CR 15)
Armor Class 12
Hit Points 148 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
Possessions: 500 pp. Silver ewer (80 gp). Silver comb with moonstones (900 gp). A large tome filled with over one hundred recipes written by a former royal chef. (180 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). A delicate brass dragon egg (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Silver ewer (80 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). A pair of silk slippers encrusted with tiny pearls. (180 gp). Gold and topaz bottle stopper cork (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Horhog Camden, Male Half-Orc [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears suspenders and black workpants. His shirt is white, and he wears a heavy black leather apron most of the time. His black hair is slicked back into a classic pompadour. This green eyed northerner is not easily forgotten.
Personality: He dislikes all the random violence that takes place in the north. Further he is a bit of a stoner and is frequently out of it.
History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He's since become an addict/alcoholic.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Pacifist. Flaws: Addict. Bonds: Religious, Mentor. Occupation: Bricklayer
Voice: Australian accent
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Good (CR 7)
Armor Class 13
Hit Points 36 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 11 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 8000 sp. 1 Minor magic item.
Odo Gyula, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears grey leather gloves, a grey jacket, and tight pants. With a patchy auburn beard and wild auburn hair. His face is covered beneath a completely black helmet.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His job bores him to no end. He has decided to make it more interesting.
History: Born to a pair of adventurers, Odo grew up listening to his father's many stories. Odo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Logical. Flaws: Sensitive. Bonds: Adventurer, Criminal record. Occupation: Slave Trader
Voice: Hissing voice
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Undercommon, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 20 gp. 1 Banded mail.
Bidreked Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he is dressed in a clean brown cloak covering his clean studded leather. He keeps his copper crest in a pixie cut. His eyes are likewise red. His teeth are white and perfect.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born to a pair of adventurers, Bidreked grew up listening to his father's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: His relatives are trying to arrange a marriage; and to unite with his sister
Ideals: Logical. Bonds: Attractive, Family, Has a crush, Adventurer. Occupation: Banker
Voice: Whispers
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 53 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 2300 gp. 1 Minor magic item. 1 Minor magic item.
Halander Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. With a patchy golden beard and wild golden hair. He wears an eyepatch.
Personality: Halander speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He can't help but pocket interesting objects he comes across
History: He was born to loving parents in a slum to the south. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Ugly. Bonds: Immigrant, Criminal record, Poor. Occupation: Cook
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 11 (+0) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Gnome, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 40 gp.
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Their contribution stands as a beacon of hope for all adventurers!