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NPC Generator

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Advanced [show]


Naal Caphaxath, Male Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears suspenders and green workpants. His shirt is grey, and he wears a heavy green leather apron most of the time. He has a very tight haircut. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born the only child of a wealthy merchant. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He used his abilities to travel the world and help people.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Secretive. Bonds: Rich. Occupation: Armorer

Voice: Jamaican accent

Attributes [hide]

Naal Caphaxath, Male Elf Ranger 3
Medium (5'2") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)13 (+1) 15 (+2)14 (+2)
Skills Intimidation +4, Nature +3
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Mehen Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a tight green one piece outfit complete with pants, hood, and a cape. His crest is short and green. His eyes are red.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mehen fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Antagonistic, Fearful, Mundane. Occupation: Mercenary

Voice: Spanish accent

Attributes [hide]

Mehen Hashphronyxadyn, Male Dragonborn Sorcerer 3
Medium (6'8") Dragonborn, True Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 12 (+1)16 (+3) 9 (-1)15 (+2)
Skills Arcana +5, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Gnome, Auran, Halfling
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 3000 sp. 1 Antitoxin. 3 Holy water. 3 Alchemist’s fire.


Social Check DCs


Aramil Netyoive, Male Elf [Permalink]

Personal [hide]

Description: An older man who wears a black deerstalker hat and black clothes, he is not a threatening figure. With a patchy red beard and wild red hair. His blue eyes dart from person to person.

Personality: He is fixated on the number 67. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a pair of adventurers, Aramil grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Meet up once more with his childhood friend; and find a way to reverse the transformation of his sister

Ideals: Logical. Flaws: Insane, Hedonist. Bonds: Adventurer, Family. Occupation: Cook

Voice: Whispers

Attributes [hide]

Aramil Netyoive, Male Elf Ranger 9
Medium (4'7") Elf, True Neutral (CR 9)
Armor Class 11
Hit Points 55 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)17 (+3) 9 (-1)14 (+2)
Skills Investigation +6, Religion +6
Senses Passive Perception 9
Languages Common, Elven, Celestial, Gnoll, Ignan
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Bloodstone (40 gp). Blue quartz (8 gp). Deep blue spinel (1100 gp). Silver pearl (100 gp). Violet garnet (1100 gp). Violet garnet (1100 gp). Golden pearl (100 gp).


Social Check DCs


Bertram Casilltenirra, Male Half-Elf [Permalink]

Personal [hide]

Description: He is renowned for his bright tan suits and hats. He carries with him a set of scythes on his belt, each one with a topaz on the hilt. He wears his golden hair up. He has hazel eyes and a tan hat with a green feather.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born at the edge of vast desert. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Balancing his hectic life and new Painter responsibilities is difficult; and wants to open a new tavern

Ideals: Fighting, Persistence. Flaws: Shy, Fearful. Bonds: Nature, Job. Occupation: Painter

Voice: Posh accent

Attributes [hide]

Bertram Casilltenirra, Male Half-Elf Adept 4
Medium (4'11") Half-Elf, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)16 (+3) 9 (-1)13 (+1)
Skills Athletics +4, Perception +1
Senses Passive Perception 11
Languages Common, Elven, Druidic, Gnoll, Celestial
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. White pearl (40 gp). Brown-green garnet (40 gp). Silver pearl (40 gp).


Social Check DCs


Dabbledob Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He wears a simple red robe with grey stripes complete with hood. He wears his blonde hair up in a very large beehive style do. His ears are large.

Personality: He acts crazy and hedonistic. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born in the west to a Tanner, Dabbledob learned a great deal about his mother's area of expertise. He moved out south to avoid the crime he committed. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To be a Crown-heir again; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Ugly, Hedonist, Antagonistic. Bonds: Criminal record, Job. Occupation: Tanner

Voice: Farmer accent

Attributes [hide]

Dabbledob Wildwander, Male Gnome Fighter 3
Small (3'4") Gnome, Neutral Evil (CR 3)
Armor Class 12
Hit Points 38 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 20 (+5)12 (+1) 13 (+1)13 (+1)
Skills Athletics +4, Deception +3
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs

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