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Advanced [show]


Drogo Xiloscient, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a lot of dark rich colors, with gold accents. His brown hair is heavily combed to the right. His amber unseeing eyes seem to look past you.

Personality: He is calm most of the time but flees social interaction. He is skeptical of what others tell him and is slow to trust.

History: Born to a Blacksmith, his mother struggled to pay the bills. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A rival would like him out of the picture; and he feels threatened by others

Flaws: Disease, Shy. Bonds: Attractive, Poor. Occupation: Priest

Voice: Creaky witch voice

Attributes [hide]

Drogo Xiloscient, Male Half-Elf Warrior 5
Medium (5'3") Half-Elf, Lawful Evil (CR 5)
Armor Class 10
Hit Points 57 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)11 (+0) 15 (+2)17 (+3)
Skills Acrobatics +3, Arcana +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3

Possessions: 800 gp. Rhodochrosite (5 gp). Chalcedony (40 gp). Red-brown spinel (40 gp).


Social Check DCs


Golm Soames, Male Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His auburn hair is lengthy and is close to two feet long. His skin is flawless and his violet eyes scan people very quickly.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Golm lived on a farm with his father, near the main road leading to a nearby town. His homeland was ravaged by war and he spent much of his life rebuilding it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Golm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Fighting. Flaws: PTSD. Bonds: Rich, Attractive, Adventurer, Family. Occupation: Ruler

Voice: Irish accent

Attributes [hide]

Golm Soames, Male Half-Orc Commoner 12
Medium (6'5") Half-Orc, Lawful Neutral (CR 12)
Armor Class 10
Hit Points 22 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 9 (-1)13 (+1) 16 (+3)8 (-1)
Skills Perception +7, Stealth +4
Senses Passive Perception 14
Languages Common, Orc, Celestial
Attacks Melee +8 / 3d10+4, Ranged +4 / 3d10+0, Grapple +4

Possessions: 300 pp.


Social Check DCs


Dondon Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is auburn and very short. His fierce brown eyes like to dwell on things.

Personality: He will rave to anyone who will listen. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father took him hunting and taught him how to get in the mind of other creatures. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and he seems to be bored by most things

Ideals: Justice. Flaws: Insane, Mundane. Bonds: Attractive, Nature. Occupation: Apothecary

Voice: Pronounces difficult words wrong

Attributes [hide]

Dondon Greenbottle, Male Halfling Warlock 3
Small (3'2") Halfling, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)10 (+0) 14 (+2)12 (+1)
Skills Insight +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 400 gp. 1 Disguise kit. 1 Bullseye lantern. 1 Simple lock.


Social Check DCs


Beast On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries with him a set of greataxes on his belt, each one with a opal on the hilt. He has dyed his greying beige fur a little too much giving a sharp beige color. His fierce amber eyes like to dwell on things.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is able to fit into much smaller and tighter spaces than normal.

History: He was born several months after his mother was called into army service. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Beast fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Justice, Gifted. Bonds: Military, Rich. Occupation: Cartwright

Voice: Spits words with contempt

Attributes [hide]

Beast On the Water, Male Tabaxi Adept 10
Medium (6'0") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 54 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)12 (+1) 10 (+0)12 (+1)
Skills Animal Handling +4, Athletics +5
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 1000 gp. Deep blue spinel (1000 gp). Silver pearl (80 gp). Deep blue spinel (1000 gp). Golden yellow topaz (1000 gp). Jasper (40 gp).


Social Check DCs


Trey Barney, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has no hair. He is baby faced.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a font of random trivia from the lore and stories he has discovered

History: He was born at the edge of vast desert. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Map Maker for the past few years.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Nature, Job. Occupation: Map Maker

Voice: High pitched, excited

Attributes [hide]

Trey Barney, Male Human Ranger 1
Medium (6'4") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 8 (-1)15 (+2) 13 (+1)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Sylvan, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Black pearl (200 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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