Zepar Absence, Male Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears very tight pants and wife beaters, though occasionally he sports a black coat. He has wavy chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is able to fit into much smaller and tighter spaces than normal.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Zepar took refuge in the large cave and found the beat up glaive and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy.
Ideals: Gifted. Flaws: Insane, Ugly. Bonds: Rich, Nature. Occupation: Bricklayer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Good (CR 8)
Armor Class 14
Hit Points 47 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
Possessions: 90 pp. 1 Minor magic item.
Dimble Beren, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His moppish silver hair is in a traditional bowl cut. He is very pretty but has cold, dead eyes.
Personality: He has always had a great fascination with Gnomish culture. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Dimble was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barkeep work with an outfit from a few towns over. Barkeep work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has taken up work as a Barkeep and fed both sides of the war false information with the goal of increasing casualties.
Motivation: To be a Unemployed again; and he is unsatisfied with his job
Flaws: Racist, PTSD. Bonds: Attractive, Criminal record, Job. Occupation: Barkeep
Voice: Soft and mumbly
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 12)
Armor Class 14
Hit Points 115 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 18 (+4) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 2000 gp. Sardonyx (80 gp). Smoky quartz (80 gp). Chrysoprase (80 gp). Carnelian (80 gp). Obsidian (9 gp). 1 Minor magic item.
Aramil Boleem, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His chestnut hair is styled in orderly dreadlocks. He wears an eyepatch.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was raised in a island tribe. He took every job he could get his hands on, but the opportunities for Half-Elves in the east were limited. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and to reunite with his old friends
Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Nature, Immigrant. Occupation: Bellfounder
Voice: Australian accent
Attributes [hide]
Medium (4'11") Half-Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 7000 cp. Citrine (20 gp). Brown-green garnet (100 gp). Golden pearl (100 gp).
Zook Dunben, Male Gnome [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears dark leathers with embroidery. His hair is short and black. His eyes are hazel.
Personality: Prone to second guessing himself, he comes off as nervous. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Many dire rats want him driven away; and an old rival family wants him found
Ideals: Professionalism. Flaws: Ugly, Shy, Disease, Insomniac. Occupation: Adventurer
Voice: Soft and melodious
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: Carnelian (60 gp). Black pearl (300 gp). Iolite (60 gp).
Torinn Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he dresses in green turtlenecks beneath a brown coat with grey slacks. His red crest is greasy and uncared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Torinn enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His homeland was ravaged by war and he spent much of his life rebuilding it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Expand his business.
Ideals: Persistence, Gifted. Flaws: Ugly, Hedonist, PTSD. Occupation: Bellfounder
Voice: Scottish accent
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 65 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
Possessions: 1100 gp. Large well-done wool tapestry (200 gp). An abacus with copper, silver and gold markers (30 gp). 1 Minor magic item.
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