Olgoth Bradley, Male Half-Orc [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses like a well dressed Carpenter does. His black hair is thinning but still full. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He has a massive crush on the younger sibling of the Carpenter who has hired him part-time. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born at the edge of vast desert. Olgoth abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longbow.
Motivation: He is unsatisfied with his job.
Ideals: Professionalism. Bonds: Job, Has a crush, Nature, Adventurer. Occupation: Carpenter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Good (CR 11)
Armor Class 10
Hit Points 76 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Goblin, Gnome
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +7
Possessions: 2000 gp. Silver comb with moonstones (500 gp). A pair of silk slippers encrusted with tiny pearls. (110 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). Gold music box (1000 gp).
Dabbledob Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky man dresses in collared shirts and wears a proper scarf over his head. He has shaved his head bald. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Animals are drawn to him, and he is able to talk to them.
History: He was born a particularly ugly child, much to the horror of his parents. He moved from fad to fad and when he turned 15 he discovered dancing. He's since become an addict/alcoholic.
Motivation: Further expansion of business; and wants to have a good time and be beloved
Ideals: Optimist, Gifted, Artistic. Flaws: Addict, Ugly. Occupation: Miller
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
Adrex Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a brown shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His brass crest is matted, messy, and big. His gold eyes peer out from beneath his top brown hat.
Personality: He snorts whenever he laughs or is feeling confident. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born to a criminal king-pin and mafia family A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He used his abilities to trick people and travel the world for free.
Motivation: He is a bit of a kleptomaniac.
Ideals: Optimist. Flaws: Ugly. Bonds: Criminal record, Debt. Occupation: Butcher
Voice: Relaxed voice
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 12)
Armor Class 13
Hit Points 65 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 17 (+3) | 15 (+2) | 16 (+3) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Auran, Gnoll, Goblin
Attacks Melee +8 / 3d10+4, Ranged +7 / 3d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 400 pp. Obsidian (16 gp). Iolite (30 gp). Blue star sapphire (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Naeris Markum, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a faded coat and loose pants complete with top hat. His hair is short and auburn. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He speaks before he thinks and is too direct. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: From birth he was tutored by a cruel and relentless mentor. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero; and to prove his worth to the world
Flaws: Impulsive, Hedonist. Bonds: Attractive, Mentor, Adventurer. Occupation: Doctor
Voice: High pitched and raspy
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 14)
Armor Class 12
Hit Points 101 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2
Possessions: 3000 gp. Aquamarine (300 gp). Red garnet (120 gp). Bloodstone (50 gp). White opal (1000 gp). Deep green spinel (120 gp). Golden yellow topaz (300 gp). White opal (1000 gp). Azurite (4 gp). Azurite (4 gp). Alexandrite (300 gp). Eye agate (4 gp). Coral (120 gp). Sard (50 gp). Freshwater pearl (4 gp). Star rose quartz (50 gp). Moss agate (4 gp).
Anthony Kelsey, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a robe, a symbol of magic around his neck, and a hammer on his belt. He has done his best to style his brown hair to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was raised in a forest tribe. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anthony fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Fighting, Joker, Gifted. Flaws: Insane. Bonds: Nature. Occupation: Miller
Voice: Low and grunting
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 18 (+4) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Giant, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
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