Manfred Cason, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black hair is cut jaggedly and amateurishly. His face is covered beneath a completely black helmet.
Personality: He hates Humans with a passion. As such he is filled with self loathing. Flattery will make him almost putty in your hands.
History: Born to a pair of adventurers, Manfred grew up listening to his mother's many stories. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now travels the world, in search of power and loot.
Motivation: He desires power and/or immortality.
Flaws: Racist, Selfish. Bonds: Adventurer, Immigrant. Occupation: Layabout
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 10)
Armor Class 11
Hit Points 33 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 17000 sp.
Lamlûg Eastoft, Male Half-Orc [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'8" and tends to wear a grey poncho over his likewise colored trousers and shirt. His wide-brimmed hat is riddled with cuts and holes. He wears large thick round spectacles.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born a particularly ugly child, much to the horror of his parents. His father had invested heavily in several trade routes and wanted him to inherit them. He has dedicated himself to building a better kind of golem.
Motivation: He has money and likes to spend it.
Flaws: Ugly, Impulsive. Bonds: Adventurer, Rich, Slave. Occupation: Seamstress
Voice: French accent
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 10 (+0) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 5000 cp.
Duergath Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears blue trousers with violet and grey striped suspenders. He wears various colorful collared shirts. He has no hair. His eyes are brown and catlike.
Personality: Duergath speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Sold as a small child to a brothel owner, Duergath was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He ran away from his former home and has been making his living as a Fortune-teller for the past few years.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Mentor, Job. Occupation: Fortune-teller
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 10)
Armor Class 13
Hit Points 69 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 18 (+4) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Ignan
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 | 3 |
Possessions: 7000 sp. Black pearl (800 gp). Red garnet (130 gp). Tiger eye turquoise (6 gp). Freshwater pearl (6 gp). Chrysoberyl (130 gp). Azurite (6 gp). Golden yellow topaz (800 gp). Aquamarine (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bhevek TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: 2'10" and lanky with angular features, he is an attractive figure. He has a large blue mantle and cape that has been intricately interwoven into his brown robe. He has wavy silver hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is fixated on the number 5. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a ruthless business man, a trait he acquired from his mother.
History: Born in the east his family was never financially stable. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the east
Ideals: Entrepeneur. Flaws: Addict, Insane. Bonds: Attractive, Poor. Occupation: Armorer
Voice: Squeaky
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 4)
Armor Class 13
Hit Points 26 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 16 (+3) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. Bloodstone (30 gp). Red-brown spinel (140 gp). Tiger eye turquoise (6 gp). 1 Minor magic item.
Zepar Euphoria, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears tight fitting clothing which further accentuates his frame. He has wavy black hair. He is baby faced.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is able to fit into much smaller and tighter spaces than normal.
History: He was born to a criminal king-pin and mafia family His divine abilities were realized during a raid on his village. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zepar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Athletic, Joker, Gifted, Fighting. Bonds: Attractive, Criminal record. Occupation: Stylist
Voice: Old thin voice
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 66 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Infernal, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +6
Possessions: 700 gp. Smoky quartz (50 gp). Lapis lazuli (6 gp). Chrysoprase (50 gp).
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