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NPC Generator

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Advanced [show]


Tethren Rapture, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He also is a firm believer in the manly ideal.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He took every job he could get his hands on, but the opportunities for Tieflings in the east were limited. He now mingles about in high society.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Athletic, Joker. Flaws: Impulsive. Bonds: Rich, Immigrant. Occupation: Fortune-teller

Voice: Speaks with a cold

Attributes [hide]

Tethren Rapture, Male Tiefling Sorcerer 1
Medium (5'11") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)10 (+0) 13 (+1)19 (+4)
Skills Investigation +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 10 pp.


Social Check DCs


Patrick Barlow, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, marred by beers. He wears a small hat to hide his balding. His blue unseeing eyes seem to look past you.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Doesn't want to be a Crown-heir and was forced into it by his family; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Disease, Shy, Mundane. Bonds: Family, Religious. Occupation: Crown-heir

Voice: Australian accent

Attributes [hide]

Patrick Barlow, Male Human Fighter 11
Medium (5'4") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 82 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)16 (+3) 14 (+2)14 (+2)
Skills Insight +6, Medicine +6
Senses Passive Perception 12
Languages Common, Draconic, Goblin, Druidic
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2

Possessions: 240 pp. Brass mug with jade inlays (200 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp).


Social Check DCs


Broce Dunben, Male Gnome [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft tan waves gently in the breeze. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a butterfly on it. His brown hair is slicked back into a classic pompadour. He has a dull look in his gray eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father had invested heavily in several trade routes and wanted him to inherit them. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Money/treasure.

Ideals: Optimist, Gifted, Persistence. Flaws: Shy. Bonds: Rich. Occupation: Barkeep

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Broce Dunben, Male Gnome Rogue 13
Small (3'8") Gnome, Chaotic Good (CR 13)
Armor Class 15
Hit Points 44 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 10 (+0)10 (+0) 12 (+1)19 (+4)
Skills Performance +8, Religion +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 4d4+0, Ranged +8 / 4d4+4, Grapple +4

Possessions: 100 pp. Amethyst (80 gp). Violet garnet (900 gp). Jade (80 gp). Black opal (1200 gp). Golden yellow topaz (900 gp). Coral (80 gp). Moss agate (12 gp). Silver pearl (80 gp). Eye agate (12 gp). 1 Medium magic item.


Social Check DCs


Tod Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He has a large blue mantle and cape that has been intricately interwoven into his brown robe. He is an epitome of beauty. His hair, while still mostly brown, has prominent grey streaks. His fierce brown eyes like to dwell on things.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is able to fit into much smaller and tighter spaces than normal.

History: Born in the south to a Spy, Tod learned a great deal about his father's area of expertise. Tod was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Tod decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was granted psionic powers by his dying brother.

Motivation: He is unsatisfied with his job.

Ideals: Impeccable, Gifted. Bonds: Attractive, Job, Criminal record. Occupation: Spy

Voice: Soothing and warm

Attributes [hide]

Tod Wildcloak, Male Halfling Commoner 14
Small (3'4") Halfling, Lawful Evil (CR 14)
Armor Class 16
Hit Points 53 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)20 (+5) 12 (+1)16 (+3) 11 (+0)11 (+0)
Skills Arcana +8, Religion +8
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Celestial, Infernal
Attacks Melee +4 / 4d6-1, Ranged +10 / 4d6+5, Grapple +5

Possessions: 3000 gp. Brown diamond (8000 gp). Golden yellow topaz (1600 gp). Black opal (700 gp). Freshwater pearl (10 gp). Amethyst (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vrondiss Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses like a well dressed Performer does. He wears his scarlet crest down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is used to getting what he wants. In part because he is a meticulous planner.

History: The child of eastern immigrants he idolized his father. Cursed with unlife at a very young age, Vrondiss has worked very hard to control his curse. He ran away from his former home and has been making his living as a Performer for the past few years.

Motivation: Balancing his hectic life and new Performer responsibilities is difficult.

Ideals: Professionalism. Flaws: Antagonistic, Disease. Bonds: Job, Immigrant. Occupation: Performer

Voice: Nasally tone

Attributes [hide]

Vrondiss Ophinshtalajiir, Male Dragonborn Ranger 1
Medium (6'7") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 17 (+3)14 (+2) 16 (+3)13 (+1)
Skills Acrobatics +3, Animal Handling +5
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs

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