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NPC Generator

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Advanced [show]


Erevan Mystralath, Male Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is constantly adorned with expensive silk clothing, often dyed in bright brown and tan, and wears rings and necklaces with large, colorful gems. Beneath his clothing is a huge mess of scar tissue. His hair is cut close to his head. He has a tattooed face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised in a desert tribe. His mother was very strict, and drilled into him lessons on being the perfect gentleman. After a long history of fighting, Erevan and his spouse have recently divorced.

Motivation: He has money and likes to spend it; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Antagonistic, Secretive. Bonds: Rich, Slave, Nature. Occupation: Bowyer

Voice: Creaky witch voice

Attributes [hide]

Erevan Mystralath, Male Elf Paladin 10
Medium (5'4") Elf, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 52 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)16 (+3) 15 (+2)12 (+1)
Skills Acrobatics +5, Medicine +6
Senses Passive Perception 12
Languages Common, Elven, Goblin, Aquan, Druidic
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thamuz Blame, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is physically well-built. He keeps his white hair in a flapper bob. He wears large thick round spectacles.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He also is a firm believer in the manly ideal.

History: Thamuz hails from a village terrorized by orcs. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Weaver. He has achieved small success as a Weaver.

Motivation: His religion dominates his actions; and a deep hatred of orcs

Ideals: Artistic. Flaws: Impulsive. Bonds: Enemies, Job, Religious. Occupation: Weaver

Voice: Old Prospector

Attributes [hide]

Thamuz Blame, Male Tiefling Warrior 6
Medium (5'9") Tiefling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 40 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)15 (+2) 11 (+0)12 (+1)
Skills Investigation +5, Survival +3
Senses Passive Perception 10
Languages Common, Goblin, Auran
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 700 gp. Embroidered silk and velvet mantle with numerous moonstones (1000 gp). Gold and topaz bottle stopper cork (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Gold dragon comb with red garnet eye (800 gp).


Social Check DCs


Gildmak Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears many layers of old clothing at all times. He wears a feathered hat to hide his balding. He is baby faced.

Personality: Cocky and sure of himself, he believes he is the best Marshal born in the past three hundred years. He does not believe in violence as a means to an end. He is a dedicated Marshal but believes his peers are too gung-ho.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He has achieved small success as a Marshal.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Pacifist. Flaws: Ugly. Bonds: Poor, Job, Religious. Occupation: Marshal

Voice: Dutch accent

Attributes [hide]

Gildmak Thorngage, Male Halfling Sorcerer 6
Small (2'10") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 39 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)9 (-1) 10 (+0)15 (+2)
Skills Stealth +4, Survival +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 60 pp. Silver chalice with lapis lazuli gems (140 gp).


Social Check DCs


Bertram Hardy, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a green vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his green boots flare out at the collars. He has a moderate pudge and is not very fit. He has dyed his greying brown hair a little too much giving a sharp brown color. His fair skin shows little sign of his aristocratic breeding.

Personality: He hates Half-Elves with a passion. As such he is filled with self loathing. He is used to getting what he wants. In part because he is a meticulous planner.

History: He comes from a rich southern family. His family was turned out during the war. He and his family wandered south to less war torn lands. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Professionalism. Flaws: Racist, PTSD. Bonds: Attractive, Rich. Occupation: Interpreter

Voice: pre-pubescent

Attributes [hide]

Bertram Hardy, Male Half-Elf Adept 5
Medium (5'4") Half-Elf, True Neutral (CR 5)
Armor Class 14
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)17 (+3) 12 (+1)18 (+4)
Skills Animal Handling +4, Investigation +6
Senses Passive Perception 11
Languages Common, Elven, Druidic, Gnome, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 700 gp.


Social Check DCs


Dayereth Dalanthan, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears an entirely grey suit with black socks and a vest with buckled shoes. He has done his best to style his blonde hair to look like a famous performer. His eyes are amber and he is always smoking a pipe.

Personality: Overbrimming with self-confidence, Dayereth isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Dayereth took refuge in the ruined castle and found the beat up kukri and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His relatives are trying to arrange a marriage; and he's looking for his big break

Ideals: Impeccable. Flaws: Disease. Bonds: Adventurer, Nature, Family. Occupation: Barkeep

Voice: Sensual and smooth

Attributes [hide]

Dayereth Dalanthan, Male Half-Elf Expert 1
Medium (5'9") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)12 (+1) 9 (-1)9 (-1)
Skills Nature +3, Religion +3
Senses Passive Perception 9
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 20 gp. 1 Masterwork Common Melee.


Social Check DCs

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