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NPC Generator

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Advanced [show]


Thorpe Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing a perfectly clean shirt and pair of pants. His hair, while still mostly golden, has prominent grey streaks. His eyes are amber.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is an amazing painter.

History: Thorpe hails from a village terrorized by dire rats. Thorpe was born on a far southern desert where he grew up under the tutelage of his father, an expert Shepherd. He has since lost track of the people in his past.

Motivation: Regain custody of his son; and someone believes him a fraud

Ideals: Athletic, Gifted. Bonds: Attractive, Family, Enemies, Immigrant. Occupation: Shepherd

Voice: Puts emphasis on the wrong words

Attributes [hide]

Thorpe Goodearth, Male Halfling Bard 6
Small (3'1") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 31 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)13 (+1) 11 (+0)10 (+0)
Skills Persuasion +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Nalral Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a yellow vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his yellow boots flare out at the collars. His white hair is knotted and matted. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Nalral took refuge in the old dungeon and found the beat up rapier and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Insomniac, Antagonistic. Bonds: Immigrant, Nature. Occupation: Priest

Voice: Creaky witch voice

Attributes [hide]

Nalral Durthane, Male Dwarf Expert 5
Medium (3'11") Dwarf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 39 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)16 (+3) 13 (+1)12 (+1)
Skills History +6, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Goblin, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp. Deep green spinel (160 gp). Fire opal (500 gp). Sard (40 gp). Rhodochrosite (13 gp).


Social Check DCs


Peter Bradly, Male Human [Permalink]

Personal [hide]

Description: He wears a tan vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his tan boots flare out at the collars. He keeps his long chestnut hair kept up in a rat tail. He is very pretty but has cold, dead eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Peter was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When Peter reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To prove his worth to the world; and he is compelled to act according to his religious beliefs

Ideals: Joker. Flaws: Impulsive. Bonds: Attractive, Poor, Military. Occupation: Banker

Voice: Old thin voice

Attributes [hide]

Peter Bradly, Male Human Ranger 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)14 (+2) 16 (+3)9 (-1)
Skills Arcana +4, Persuasion +1
Senses Passive Perception 13
Languages Common, Giant, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp.


Social Check DCs


Spear Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He wears his yellow fur down. His fair skin shows little sign of his aristocratic breeding.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of western immigrants he idolized his mother. After coming to the age of reason, Spear took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Spear and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Gifted. Flaws: Selfish, Antagonistic. Bonds: Attractive, Immigrant, Military. Occupation: Beggar

Voice: Forgets to breathe while speaking

Attributes [hide]

Spear Blossom, Male Tabaxi Wizard 1
Medium (6'0") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)14 (+2) 16 (+3)13 (+1)
Skills Animal Handling +5, Investigation +4
Senses Passive Perception 13
Languages Common, Abyssal, Druidic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 80 gp. 1 Magnifying glass.


Social Check DCs


Tarhun Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears dull yellow sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. His silver crest is braided into rings. His half smiles and red eyes are beguiling and draw you in.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. As long as the job gets done he does not care how it got done.

History: Tarhun lived on a farm with his mother, near the main road leading to a nearby town. As a young adult he joined a group advocating for an improvement in Dragonborn conditions. After a long history of fighting, Tarhun and his spouse have recently divorced.

Motivation: A strong sense of loyalty to Dragonborn people.

Ideals: Professionalism. Flaws: Antagonistic, Racist. Bonds: Attractive, Family. Occupation: Cartwright

Voice: Hollow voice

Attributes [hide]

Tarhun Hshhsstoroth, Male Dragonborn Cleric 5
Medium (6'4") Dragonborn, Neutral Good (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)12 (+1) 17 (+3)17 (+3)
Skills Animal Handling +6, Persuasion +6
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: 5000 sp. Silver ewer (60 gp). 1 Minor magic item.


Social Check DCs

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