Gruk Lester, Male Half-Orc [Permalink]
Personal [hide]
Description: He very much looks the part of a Roofer. He is bristling with hidden weapons, mostly maces and halberds. His hair is red and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a ruthless business man, a trait he acquired from his mother.
History: He was born on a small isolated farm. Like his mother and his brother before him, after school he went straight into learning to become a Roofer. He struck the Roofer job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and retire the richest man in the west
Ideals: Entrepeneur. Flaws: Shy. Bonds: Job, Criminal record, Nature. Occupation: Roofer
Voice: Relaxed voice
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Evil (CR 9)
Armor Class 12
Hit Points 54 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
21 (+5) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Celestial
Attacks Melee +8 / 3d4+5, Ranged +5 / 3d4+2, Grapple +5
Possessions: 1200 gp. Eyepatch with mock eye of sapphire and moonstone (2300 gp). Brass mug with jade inlays (300 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp).
Bundrigo Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears red leather gloves, a red jacket, and tight pants. His auburn hair is cut short with large spiked bangs in the front. His eyes are brown.
Personality: Prone to second guessing himself, he comes off as nervous. He is able to make almost anything out of random pieces of junk.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Bard school at a young age so that he could practice his divine talents. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion
Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, Family. Occupation: Merchant
Voice: Irish accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 4)
Armor Class 14
Hit Points 20 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 13 (+1) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Draconic
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 13000 sp. Tiger eye turquoise (11 gp). Rock crystal (50 gp). Onyx (50 gp).
John Acton, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of his god around his neck, and a halberd on his belt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a small bristly mustache and wavy brown hair. His hazel eyes lackadaisically let the world flow into them.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born in a small village he learned the ways of the warrior from his father. From his teen years he was always beautiful and desirable, so people have always doted on him. He has since lost track of the people in his past.
Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage
Ideals: Fighting, Disciplined. Bonds: Attractive, Family. Occupation: Sculptor
Voice: Eastern European accent
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 30 pp. Citrine (30 gp). 1 Masterwork Common Melee.
Gilthur Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'3" when asserting himself. He has styled his brown hair well, parting it to the left. He is very pretty but has cold, dead eyes.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Gilthur lived on a farm with his mother, near the main road leading to a nearby town. In his 18th year, his parents were killed by a illithids raid, leaving Gilthur alone in the world. After a stint in an orphanage, he was adopted. Due to his spouse's obsession with being a Seamstress they were divorced and he won custody of their daughter. He worked as a Unemployed, and he later adopted a second daughter.
Motivation: To unite with his sister; and an old rival family wants him found
Ideals: Logical. Bonds: Attractive, Family, Enemies. Occupation: Unemployed
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 12)
Armor Class 12
Hit Points 71 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Sylvan, Halfling
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +7
Possessions: 1000 gp. Onyx (50 gp).
Leaf Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears silk and lounges about seductively. He has styled his black fur well, parting it to the right. His otherwise smooth face is marked with small tiny scars.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Leaf lived on a farm with his father, near the main road leading to a nearby town. After coming to the age of reason, Leaf took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To unite with his sister; and an old rival family wants him found
Ideals: Passionate, Justice, Gifted. Bonds: Attractive, Family. Occupation: Mayor
Voice: Can't modulate volume
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Good (CR 14)
Armor Class 15
Hit Points 78 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 20 (+5) | 14 (+2) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +7 / 4d6+2, Ranged +10 / 4d6+5, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 4 | 4 | 3 |
Possessions: 4000 gp. Blue star sapphire (500 gp). Chrysoberyl (110 gp). Emerald (500 gp). Tiger eye turquoise (4 gp). Blue quartz (4 gp). Fiery yellow corundum (500 gp).
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