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Advanced [show]


Bundrigo Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses like a well dressed Gardener does. He keeps his brown hair in a flapper bob. He has blue eyes and a blue hat with a pastel feather.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is harsh and unforgiving.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is greedy

Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Criminal record, Rich. Occupation: Gardener

Voice: growls and snarls, animalistic

Attributes [hide]

Bundrigo Sunmeadow, Male Halfling Commoner 4
Small (3'3") Halfling, Neutral Evil (CR 4)
Armor Class 15
Hit Points 19 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 15 (+2)16 (+3) 11 (+0)11 (+0)
Skills Athletics +3, Persuasion +2
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Sylvan, Aquan
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Kilvar Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: 4'5" and muscular, this western man prefers to wear black pants and tee shirts. His hair is brown, silky, and of moderate length. He wears a mask on his face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Gifted from a young age, Kilvar studied abroad. After coming to the age of reason, Kilvar took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying brother.

Motivation: Wants to work out more often.

Ideals: Athletic, Extrovert, Gifted. Flaws: Emotional. Bonds: Attractive. Occupation: Brewer

Voice: Draws out vowels

Attributes [hide]

Kilvar Aranore, Male Dwarf Rogue 1
Medium (4'5") Dwarf, Neutral Good (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 10 (+0)16 (+3) 17 (+3)11 (+0)
Skills History +5, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Celestial, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Sindri Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: This light-skinned male is well dressed, but even with his fine clothing he looks run-down. He is tall, broad shouldered and powerfully built. His silver hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He works hard and plays hard.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He would like to get married and retire; and he wants to get laid

Flaws: Ugly, Hedonist, Mundane. Bonds: Debt, Has a crush. Occupation: Mason

Voice: Pronounces O like U

Attributes [hide]

Sindri Horcusporcus, Male Gnome Aristocrat 14
Small (3'3") Gnome, Chaotic Neutral (CR 14)
Armor Class 10
Hit Points 108 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)16 (+3) 17 (+3)15 (+2)
Skills Deception +7, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Gnome, Halfling, Auran, Abyssal
Attacks Melee +7 / 4d6+2, Ranged +4 / 4d6-1, Grapple +2

Possessions: 700 pp. Carnelian (20 gp). Hematite (10 gp). Aquamarine (1000 gp). Moss agate (10 gp). Star ruby (900 gp). Onyx (20 gp). Smoky quartz (20 gp). Brown diamond (4000 gp). Hematite (10 gp). Onyx (20 gp). 1 Minor magic item.


Social Check DCs


Hubert Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is typically in his Guard uniform. His black hair is thinning but still full. He has several tiny amber earrings on each ear.

Personality: He speaks before he thinks and is too direct. Hubert is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born in the south, but his parents moved at a very young age to the north. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: To unite with his sister; and sabotage a competitor

Flaws: Impulsive. Bonds: Job, Rich, Family, Immigrant. Occupation: Guard

Voice: Sore throat, cough

Attributes [hide]

Hubert Thorpe, Male Human Commoner 1
Medium (6'3") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)15 (+2) 15 (+2)11 (+0)
Skills Athletics +4, Investigation +4
Senses Passive Perception 12
Languages Common, Undercommon, Celestial
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4

Possessions: 1000 cp. Moonstone (20 gp).


Social Check DCs


Aldous Blyth, Male Human [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he wears tight fighting clothing, which leaves very little to the imagination. His hair is red and very short. His green eyes are passionate and lively.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born in a small mountains village. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He hasn't been sleeping well lately.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting. Flaws: Insomniac. Bonds: Military, Nature, Family. Occupation: Stableman

Voice: Pronounces O like U

Attributes [hide]

Aldous Blyth, Male Human Bard 1
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)14 (+2) 15 (+2)16 (+3)
Skills Nature +4
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 400 sp. Silver comb with moonstones (200 gp).


Social Check DCs

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