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Adrik Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many black ritualistic tattoos. He has a large brown mantle and cape that has been intricately interwoven into his black robe. With bright blonde hair and a scraggly beard. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a Stylist first and foremost. He believes firmly that knowledge should be universal. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A powerful brothel owner made him what he is. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Further expansion of business; and he is unsatisfied with his job

Flaws: Mundane. Bonds: Attractive, Job, Rich, Mentor. Occupation: Stylist

Voice: High pitched and raspy

Attributes [hide]

Adrik Rumnaheim, Male Dwarf Commoner 4
Medium (4'2") Dwarf, Lawful Good (CR 4)
Armor Class 11
Hit Points 16 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)13 (+1) 14 (+2)14 (+2)
Skills Intimidation +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Fonkin Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: This man is typically in his Assassin uniform. He is muscular with a powerful set of arms. His hair is blonde and very short. He has a tattooed face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Further he is a bit of a stoner and is frequently out of it.

History: He was born to a criminal king-pin and mafia family In his 18th year, his parents were killed by a dire rats raid, leaving Fonkin alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Fonkin was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Antagonistic, Addict. Bonds: Job, Criminal record, Enemies. Occupation: Assassin

Voice: Soothing and warm

Attributes [hide]

Fonkin Musgraben, Male Gnome Sorcerer 4
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 9 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)15 (+2) 15 (+2)9 (-1)
Skills Athletics +3, Persuasion +1
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 45000 sp. Moonstone (70 gp).


Social Check DCs


Hamil Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is renowned for his bright brown suits and hats. His blonde hair is braided into rings. His hazel eyes peer out from beneath his broad brown hat.

Personality: He is fixated on the number 35. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a small toy that he constantly fidgets with.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Some 8 years later his spouse died after the birth of his son. Heartbroken, Hamil never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: To protect his home; and wants to work out more often

Ideals: Athletic. Flaws: Insane, Addict. Bonds: Rich, In love, Guardian. Occupation: Mortician

Voice: Indian accent

Attributes [hide]

Hamil Wildcloak, Male Halfling Barbarian 9
Small (3'1") Halfling, Neutral Evil (CR 9)
Armor Class 12
Hit Points 67 (9d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)16 (+3) 12 (+1)17 (+3)
Skills Arcana +6, Intimidation +6
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Dwarven, Giant
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Arnuanna, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He does not wear sleeves and tends to eschew shirts when he can avoid it. He is an epitome of beauty. His black hair and beard is wavy and long. His eyes are hazel and he is always smoking a pipe.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.

Flaws: Emotional. Bonds: Attractive, Enemies, Religious, Mentor. Occupation: Animal Trainer

Voice: Speaks with a cold

Attributes [hide]

Trey Arnuanna, Male Half-Elf Druid 14
Medium (4'10") Half-Elf, Neutral Good (CR 14)
Armor Class 13
Hit Points 53 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)10 (+0) 13 (+1)16 (+3)
Skills History +5, Stealth +8
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +8 / 4d6+3, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146554

Possessions: 1000 gp. Solid gold idol (800 gp). Fire opal pendant on a fine gold chain (1300 gp). Solid gold idol (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Large well-done wool tapestry (300 gp).


Social Check DCs


Cagak Beitz, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a brown vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his brown boots flare out at the collars. His hair is golden and curly. This violet eyed southerner is not easily forgotten.

Personality: He likes to make people angry or surprised. He is a bit of a xeno-phobe, disliking non-Half-Orcs.

History: He was born to loving parents in a slum to the south. A freak accident while working with his Dilettante father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To reunite with his old friends; and obtaining odd cultural half-orc artifacts is his passion

Flaws: Antagonistic, Racist, Disease. Bonds: Poor, Adventurer. Occupation: Merchant

Voice: Soft and mumbly

Attributes [hide]

Cagak Beitz, Male Half-Orc Bard 7
Medium (6'2") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 20 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)6 (-2) 12 (+1)12 (+1)
Skills Investigation +1, Medicine +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 7000 sp. Freshwater pearl (8 gp).


Social Check DCs

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