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NPC Generator

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Advanced [show]


Dain Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tight fighting clothing, which leaves very little to the imagination. He wears his brown hair down. His eyes are amber and beady.

Personality: He is a Crown-heir first and foremost. He believes firmly that knowledge should be universal. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Dain grew up listening to his father's many stories. Dain abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He then took over the family business and is one of the better Crown-heir for hire.

Motivation: He is unsatisfied with his job; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Has a crush, Adventurer. Occupation: Crown-heir

Voice: Low rumbling, strings words together

Attributes [hide]

Dain Torevir, Male Dwarf Cleric 12
Medium (3'11") Dwarf, Lawful Good (CR 12)
Armor Class 14
Hit Points 52 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)17 (+3) 16 (+3)10 (+0)
Skills Acrobatics +8, Deception +4
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Halfling, Terran
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156544332

Possessions: 31000 sp. Fire opal pendant on a fine gold chain (900 gp). Silver comb with moonstones (300 gp). Large well-done wool tapestry (300 gp).


Social Check DCs


Veit Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He has a red handlebar mustache and slicked back red hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Veit was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Insomniac, Depressed. Bonds: Attractive, Poor. Occupation: Jeweler

Voice: Timid voice

Attributes [hide]

Veit Bloodkith, Male Dwarf Fighter 11
Medium (4'2") Dwarf, True Neutral (CR 11)
Armor Class 11
Hit Points 79 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)16 (+3) 15 (+2)15 (+2)
Skills Acrobatics +5, Intimidation +6
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Celestial, Abyssal
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +6

Possessions: 1000 gp. A miniature golden chest with tiny emeralds lining the top (90 gp). A roughly beaten golden orb (90 gp). Gold and topaz bottle stopper cork (1600 gp).


Social Check DCs


Pushkrimp Palomarez, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. He has relatively light skin and is very physically imposing due to his abundance of muscles. His black hair is thinning but still full. His brown eyes are passionate and lively.

Personality: He never swears and excessively uses polite adverbs when speaking. He is lazy and tries to find solutions quickly.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is a bit of a kleptomaniac; and a rival would like him out of the picture

Ideals: Optimist. Flaws: Lazy. Bonds: Slave, Rich, Criminal record. Occupation: Actor

Voice: Complex vocabulary, royal

Attributes [hide]

Pushkrimp Palomarez, Male Half-Orc Druid 4
Medium (5'6") Half-Orc, Lawful Evil (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)13 (+1) 16 (+3)12 (+1)
Skills Animal Handling +5, Stealth +3
Senses Passive Perception 13
Languages Common, Orc, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 400 gp.


Social Check DCs


Guy Chatham, Male Human [Permalink]

Personal [hide]

Description: 6'5" and muscular, this western man usually wears his blue robe and has his monstrous two handed axe always slung over his shoulder. His hair is cut close to his head. His amber eyes lackadaisically let the world flow into them.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He cannot resist a sob story and will often dote over anyone who has one.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Guy took refuge in the ruined castle and found the beat up monstrous two handed axe and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Nature, Slave. Occupation: Dyer

Voice: Tuts and clicks tongue

Attributes [hide]

Guy Chatham, Male Human Expert 11
Medium (6'5") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 57 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)14 (+2) 12 (+1)15 (+2)
Skills Investigation +6, Medicine +5
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 2500 gp. Malachite (13 gp). Citrine (50 gp). Star rose quartz (50 gp). Red garnet (90 gp). Smoky quartz (50 gp). Lapis lazuli (13 gp). Obsidian (13 gp). Eye agate (13 gp). 1 Minor magic item.


Social Check DCs


Odorr Perry, Male Half-Orc [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft white waves gently in the breeze. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a card on it. His hair is auburn, silky, and of moderate length. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He's also a talented Fortune-teller, but doesn't like to broadcast it.

Motivation: He's repulsed by the PC; and further expansion of business

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Rich, Attractive, Job. Occupation: Gardener

Voice: Can't modulate volume

Attributes [hide]

Odorr Perry, Male Half-Orc Expert 1
Medium (5'6") Half-Orc, Neutral Evil (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 14 (+2)12 (+1) 12 (+1)14 (+2)
Skills Stealth +1, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4

Possessions: 700 sp.


Social Check DCs

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