Bertram Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: This light-skinned male wears tattered old clothes. He is tall, broad shouldered and powerfully built. His hair is long and brown with streaks of golden, and is pulled back with small pastel clips. His beard is golden, braided, and well cared for. His gray eyes are slightly larger than normal.
Personality: Abrasive and pushy, he has a hard time making friends. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born into a rich family. His childhood dream was to be a Priest, but he was a colossal failure. He used his abilities to travel the world and help people.
Motivation: Sabotage a competitor.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich, Job. Occupation: Baker
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 23 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 18 (+4) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Ignan, Gnome, Sylvan, Elven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 sp.
Zook Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a black feathered hat and black clothes. He has shaved his head bald. His eyes are likewise amber. His teeth are white and perfect.
Personality: He is calm most of the time but flees social interaction. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born in the north. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to work out more often; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Athletic, Philantrophist, Persistence. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Carter
Voice: Shortens vowels
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3
Possessions: 300 gp.
Tarhun Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a butterfly on it. His white crest has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: Tarhun hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Days after completing his studies, news broke out that his hometown was attacked by goblins. Tarhun was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: Wishes to resurrect an old love; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Artistic. Flaws: PTSD. Bonds: Criminal record, Enemies, In love. Occupation: Miller
Voice: Sleepy voice
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 5)
Armor Class 11
Hit Points 17 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Terran, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 3000 sp.
Sindri Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He carries with him a set of sickles, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He misses his home and complains about the freezing weather, even in summer.
History: He was born to loving parents in a slum to the east. Through the years after Sindri was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Sindri's father didn't care for him much, and the feeling was mutual. He left for the east, certain he would find work there.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Poor. Occupation: Beggar
Voice: Pronounces O like U
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 12)
Armor Class 12
Hit Points 123 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 20 (+5) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 3 |
Possessions: 200 pp. Malachite (10 gp). Eye agate (10 gp). Brown-green garnet (110 gp). Alexandrite (1100 gp). Canary diamond (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Riardon Wasanthi, Male Half-Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'1" and is wearing a perfectly clean shirt and pair of pants. With a patchy black beard and wild black hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. A true patriot, Riardon would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He has a crush on the local Spy; and wants his loneliness to end
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Military, In love, Has a crush. Occupation: Sculptor
Voice: Gruff and masculine
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 17 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Goblin, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
Possessions: 24000 sp. 1 Silver holy symbol. 1 Backpack.
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Their contribution stands as a beacon of hope for all adventurers!