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Advanced [show]


Gardain Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He is dressed in an above average manner, and he perpetually has his bastard sword ready. His white hair is drawn into a tight pony tail with a clover scrunchie. His brown eyes have a joyful gleam in them most of the time.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Gifted from a young age, Gardain studied abroad. Gardain liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gardain fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Bonds: Attractive, Nature, Has a crush. Occupation: Locksmith

Voice: Dark and ominous

Attributes [hide]

Gardain Loderr, Male Dwarf Cleric 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)13 (+1) 8 (-1)6 (-2)
Skills Medicine +1, Religion +3
Senses Passive Perception 9
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 290 gp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp). 1 Masterwork Common Melee.


Social Check DCs


Olunt Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair is drawn into a tight pony tail with a skull scrunchie. His thin eyebrows rest above his beady hazel eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born a particularly ugly child, much to the horror of his parents. Olunt abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Adventurer, Immigrant. Occupation: Armorer

Voice: Whispers

Attributes [hide]

Olunt Rubyeye, Male Dwarf Wizard 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)15 (+2) 13 (+1)11 (+0)
Skills Arcana +4, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Auran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 4000 cp. 1 Everburning torch.


Social Check DCs


Three Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears dull blue sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. He carries with him a set of daggers, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His fur is lavender and curly. His copper eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. A gifted student he started as a Navigator, but he got bored and became a Sage. He's also a talented Navigator, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job.

Ideals: Fighting, Joker, Optimist, Artistic. Bonds: Job. Occupation: Sage

Voice: pre-pubescent

Attributes [hide]

Three Of Winter, Male Tabaxi Sorcerer 10
Medium (6'5") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 38 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)10 (+0) 8 (-1)10 (+0)
Skills Sleight of Hand +7, Stealth +7
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 2400 gp. Aquamarine (1400 gp). Deep green spinel (130 gp). Red-brown spinel (130 gp). Jade (130 gp). Deep blue spinel (1400 gp). Hematite (16 gp). Rose (20 gp). 1 Minor magic item.


Social Check DCs


Arannis Caphaxath, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His golden hair is styled in orderly dreadlocks. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Arannis is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Arannis was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: He has passion for adventuring and risk; and he'd like to take his coworkers down a peg

Ideals: Extrovert. Flaws: Addict. Bonds: Rich, Adventurer, Job. Occupation: Actor

Voice: Australian accent

Attributes [hide]

Arannis Caphaxath, Male Half-Elf Monk 5
Medium (5'11") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)15 (+2) 14 (+2)10 (+0)
Skills Athletics +3, Insight +5
Senses Passive Perception 12
Languages Common, Elven, Auran, Aquan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5

Possessions: 2000 sp.


Social Check DCs


Einkil Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He very much looks the part of a Blacksmith. He has a hunchback. His moppish blonde hair is in a traditional bowl cut. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. A true patriot, Einkil would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Einkil was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and to be a servant again

Flaws: Ugly, Shy. Bonds: Job, Military, Poor. Occupation: Blacksmith

Voice: Mumbles to self between sentences

Attributes [hide]

Einkil Aranore, Male Dwarf Commoner 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 19 (+4)15 (+2) 13 (+1)6 (-2)
Skills Deception +0, History +4
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Infernal
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 270 gp.


Social Check DCs

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