Zephan Charity, Male Tiefling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears a worn and beaten armor. Beneath his clothing is a huge mess of scar tissue. His brown hair is unkempt and raggedy. His ears are large.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a ruthless business man, a trait he acquired from his mother.
History: Born to a Baker, his mother struggled to pay the bills. He was taken as a slave by a traveling circus and forced to perform He has been a successful dealer in antiques buying low and selling high.
Motivation: He is currently in port desperately looking for someone to get him out; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Entrepeneur. Flaws: Ugly, Terse. Bonds: Slave, Poor. Occupation: Locksmith
Voice: Squeaky
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Good (CR 10)
Armor Class 11
Hit Points 72 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Goblin, Ignan
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
Possessions: Violet garnet (800 gp). Banded agate (6 gp). Azurite (6 gp). Fiery yellow corundum (1200 gp). Aquamarine (800 gp). Malachite (6 gp). Blue sapphire (1200 gp). 1 Minor magic item.
Ahrim Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is short and silver. His half smiles and black eyes are beguiling and draw you in.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: The child of eastern immigrants he idolized his mother. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He inherited the family business which he has now maintained for 15 years.
Motivation: He is unsatisfied with his job; and a rival would like him out of the picture
Ideals: Entrepeneur. Bonds: Attractive, Job, Criminal record, Immigrant. Occupation: Banker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'3") Tiefling, True Neutral (CR 6)
Armor Class 12
Hit Points 59 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Terran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 500 gp. Blue sapphire (800 gp).
Varis Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: Standing 4'8", this man wears a black costume with the symbols of luck on his torso. His long chestnut hair is drawn into a two foot long braid. His eyes are green and beady.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. A true patriot, Varis would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born to a pair of adventurers, Varis grew up listening to his mother's many stories. A freak accident while working with his Knight mother left him crippled. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Flaws: Ugly, Greedy, Disease. Bonds: Military, Adventurer. Occupation: Shipwright
Voice: Low range voice
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 8)
Armor Class 14
Hit Points 65 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 12 (+1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
Possessions: 40 pp.
Mreksh Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is typically in his Architect uniform. He is muscular with a powerful set of arms. His crest is greying and his face has many wrinkles. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Prone to second guessing himself, he comes off as nervous. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Mreksh is combative with any and all who dare try his patience in the slightest.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was an apprentice working in his father's forge. He's also a talented Guard, but doesn't like to broadcast it.
Motivation: Sabotage a competitor.
Ideals: Justice. Flaws: Shy. Bonds: Job, Attractive, Religious. Occupation: Architect
Voice: Old Prospector
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 7)
Armor Class 11
Hit Points 31 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 1200 gp.
Duergath Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized brown coat. He is physically well-built. His hair is blonde, silky, and of moderate length. His hazel eyes have a joyful gleam in them most of the time.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Duergath lived on a farm with his father, near the main road leading to a nearby town. He moved out south to avoid the crime he committed. Being a Marshal kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Wants to raise his children well.
Bonds: Attractive, Family, Criminal record, Poor. Occupation: Marshal
Voice: Slow speaker
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 19 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 12 (+1) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: Just what you see.
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