Harvest Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears bulky white painted plate armor. He has a slight overbite and is overall scrawny. His cinnamon fur is smooth and relatively long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Always inclined to offer people food he seems plenty friendly. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born to loving parents in a slum to the north. His mother was a mechanic, and taught him how to fix just about anything. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a weaver and was forced into it by his family
Ideals: Philantrophist, Persistence. Bonds: Attractive, Poor, Family. Occupation: Weaver
Voice: Gruff and masculine
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 4)
Armor Class 15
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 20 (+5) | 13 (+1) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +7 / 1d10+5, Grapple +5
Possessions: 200 gp. Old masterpiece painting (700 gp). 1 Minor magic item.
Habor Quiet, Male Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is short and silver. His face is scarred and worn.
Personality: Eccentric and domineering, Habor will drive conversation. He has all his life been fascinated with writing.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Animal Trainer. He has never given up on his writing dream.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable
Ideals: Extrovert, Artistic. Flaws: Ugly. Bonds: Rich, Job, Criminal record. Occupation: Animal Trainer
Voice: Excited and jittery
Attributes [hide]
Medium (6'0") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 100 gp. 1 Masterwork Uncommon Weapon.
Pûgrish Cooper, Male Half-Orc [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he prefers to wear green pants and tee shirts. He has no hair. He has several tiny sapphire earrings on each ear.
Personality: Aggressive, abrasive, and angry, Pûgrish embodies much of what other species detest in the Half-Orcs. He also is a firm believer in the manly ideal.
History: The child of a Farmer, who enjoyed hunting, Pûgrish was taken on many hunting expeditions. Through the years after Pûgrish was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Pûgrish's father didn't care for him much, and the feeling was mutual. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Rich, Nature. Occupation: Mercenary
Voice: Aggressive tone
Attributes [hide]
Medium (6'1") Half-Orc, Neutral Evil (CR 17)
Armor Class 11
Hit Points 120 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Gnome
Attacks Melee +9 / 5d4+3, Ranged +7 / 5d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 5000 gp. Smoky quartz (50 gp). Red garnet (110 gp). White opal (500 gp). Pink pearl (110 gp). Freshwater pearl (6 gp). Fiery yellow corundum (500 gp). Azurite (6 gp). Violet garnet (1000 gp). Chalcedony (50 gp). Onyx (50 gp). Blue quartz (6 gp). Jet (110 gp). Aquamarine (1000 gp). Banded agate (6 gp). White opal (500 gp). Star ruby (500 gp). Jasper (50 gp). Star rose quartz (50 gp). Amethyst (110 gp). Malachite (6 gp). Lapis lazuli (6 gp). Smoky quartz (50 gp). Rich purple corundum (500 gp). Citrine (50 gp). Hematite (6 gp). Peridot (50 gp). Amethyst (110 gp). Sard (50 gp). Carnelian (50 gp). Lapis lazuli (6 gp). 1 Medium magic item.
Hunter Kirby, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears long strands of aquamarine and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His tied-back hair is black. His fair skin shows little sign of his aristocratic breeding.
Personality: Overbrimming with self-confidence, Hunter isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Hunter was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Roofer. He then took over the family business and is one of the better Roofer for hire.
Motivation: Expand his business.
Ideals: Impeccable. Bonds: Rich, Attractive, Enemies, Job. Occupation: Roofer
Voice: Farmer accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 50 gp. Red garnet (110 gp).
Mehen Hshhsstoroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is scrawny and has patchy copper crest. He has a large white mantle and cape that has been intricately interwoven into his grey robe. He has a hunchback. His crest is copper and very short. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Mehen was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He worked as a nervous Glassblower and found it very stressful. He ran away from his former home and has been making his living as a Glassblower for the past few years.
Motivation: He'd like to take his coworkers down a peg; and he has passion for adventuring and risk
Flaws: Ugly. Bonds: Job, Military, Poor, Adventurer. Occupation: Glassblower
Voice: Smoker's lung
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 69 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 19 (+4) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Orc, Sylvan
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 40000 cp. Fiery yellow corundum (1400 gp). Eye agate (11 gp). Obsidian (11 gp). Freshwater pearl (11 gp). Obsidian (11 gp). Red-brown spinel (90 gp). Aquamarine (800 gp). Blue quartz (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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