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Trail On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears suspenders and white workpants. His shirt is blue, and he wears a heavy white leather apron most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his black fur in a pixie cut. His eyes are amber.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also has developed a complete distrust of the Server profession.

History: Sold as a small child to a wizard, Trail was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's repulsed by the PC; and expand his business

Flaws: Antagonistic. Bonds: Attractive, Job, Mentor. Occupation: Servant

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Trail On the Water, Male Tabaxi Aristocrat 3
Medium (6'8") Tabaxi, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)14 (+2) 15 (+2)15 (+2)
Skills Intimidation +4, Nature +4
Senses Passive Perception 12
Languages Common, Ignan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 5000 cp.


Social Check DCs


Koeth Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He carries with him a set of longswords on his belt, each one with a topaz on the hilt. His long brown hair reaches down to his waist. He is baby faced.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. The war was a terrible time for him, and Koeth does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his father was called into army service. When Koeth reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Koeth fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He loathes his own lifestyle; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Brewer

Voice: Middle-eastern accent

Attributes [hide]

Koeth Casilltenirra, Male Elf Adept 7
Medium (4'8") Elf, Neutral Good (CR 7)
Armor Class 13
Hit Points 28 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)16 (+3) 13 (+1)15 (+2)
Skills History +6, Intimidation +5
Senses Passive Perception 11
Languages Common, Elven, Giant, Terran, Aquan
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 1100 gp. A pair of silk slippers encrusted with tiny pearls. (130 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Orsik Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'2" and dresses well, wearing grey shirts, loose pants, and blazers most of the time. His left hand appears badly burned and disfigured. He has moderate length red hair. His violet eyes peer out from beneath his Stetson grey hat.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a logical person and will generally grow upset if things defy logic and science.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Orsik took refuge in the large cave and found the beat up hand crossbow and armor he uses now. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Logical. Bonds: Attractive, Nature, Religious. Occupation: Apothecary

Voice: Nasally tone

Attributes [hide]

Orsik Strakeln, Male Dwarf Cleric 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 14
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 15 (+2)12 (+1) 16 (+3)13 (+1)
Skills Insight +5, Performance +3
Senses Passive Perception 13
Languages Common, Dwarven, Auran
Attacks Melee +6 / 1d6+4, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 360 gp.


Social Check DCs


Dimble Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He tends to wear a blue poncho over his likewise colored trousers and shirt, and he perpetually has his shortspear ready. He has no hair. He has gleaming, smiling violet eyes.

Personality: He speaks before he thinks and is too direct. He is a ruthless business man, a trait he acquired from his father.

History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has been a successful dealer in antiques buying low and selling high.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Rich. Occupation: Sculptor

Voice: Rolls R's

Attributes [hide]

Dimble Sympony, Male Gnome Rogue 3
Small (3'2") Gnome, Neutral Good (CR 3)
Armor Class 14
Hit Points 16 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)10 (+0) 11 (+0)14 (+2)
Skills Animal Handling +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3000 cp. Chrysoberyl (80 gp). Amber (80 gp).


Social Check DCs


Ghaliver Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in earthy colors with a yellow and red handkerchief worn on his left side. He wears a colorful flower in his black hair. His eyes are likewise hazel.

Personality: He is a Laborer first and foremost. He believes firmly that knowledge should be universal. He is frequently practicing swordplay.

History: Born to a pair of adventurers, Ghaliver grew up listening to his father's many stories. His father was a mechanic, and taught him how to fix just about anything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to have a good time and be beloved; and balancing his hectic life and new laborer responsibilities is difficult

Ideals: Persistence, Optimist. Bonds: Attractive, Job, Military, Adventurer. Occupation: Laborer

Voice: Rolls R's

Attributes [hide]

Ghaliver Tallfellow, Male Halfling Bard 5
Small (2'10") Halfling, Lawful Good (CR 5)
Armor Class 13
Hit Points 16 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)11 (+0) 12 (+1)10 (+0)
Skills Arcana +3, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 500 gp.


Social Check DCs

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