Lamlis Rothenel, Male Half-Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'2". He is well dressed, constantly wearing a black suit, blue shirt, and grey tie, and his gloved hand is found clutching a glaive. His wide-brimmed hat is riddled with cuts and holes. His violet eyes have a joyful gleam in them most of the time.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Lamlis took refuge in the large cave and found the beat up glaive and armor he uses now. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Flaws: Ugly, Secretive, Antagonistic. Bonds: Adventurer, Nature. Occupation: Fortune-teller
Voice: Rolls R's
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 9 (-1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 1000 cp. 1 Masterwork Artisan’s tools.
Quarion Mori, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears long strands of aquamarine and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a long blonde beard with little hanging trinkets. This violet eyed easterner is not easily forgotten.
Personality: Eccentric and domineering, Quarion will drive conversation. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born into a rich family. His mother had invested heavily in several trade routes and wanted him to inherit them. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.
Motivation: Wants to raise his children well; and meet up once more with his childhood friend
Ideals: Extrovert. Flaws: Disease. Bonds: Rich, Family, Adventurer. Occupation: Layabout
Voice: High pitched, excited
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 7000 cp.
Dustin Iranapha, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He carries a battered axe and tarnished warhammer as well. He wears his black hair up in a very large beehive style do. His ears are large.
Personality: Abrasive and pushy, he has a hard time making friends. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: The child of western immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Half-Elves in the west were limited. After a long history of fighting, Dustin and his spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting, Joker. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Ploughman
Voice: Creaky witch voice
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Evil (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 18 (+4) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Ignan, Celestial, Infernal, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 37000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Nelkin Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His skin is fair and his fingers are delicate and long. He has a long auburn beard with little hanging trinkets. His ears are large.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He plays an instrument quite well.
History: Nelkin was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.
Motivation: Expand his business.
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Shipwright
Voice: Prounounces S like Z
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 9)
Armor Class 12
Hit Points 35 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Aquan
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +5
Possessions: 14000 sp. Moonstone (50 gp). Aquamarine (1400 gp). Moss agate (5 gp). 1 Minor magic item.
Grom Branson, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a auburn handlebar mustache and slicked back auburn hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is overprotective of those who hire his services. He is a logical person and will generally grow upset if things defy logic and science.
History: Born to a Navigator, his mother struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. He got away from his former life and has fallen to alcoholism.
Motivation: To share knowledge with the world; and to clean up the streets
Ideals: Logical. Flaws: Addict. Bonds: Attractive, Guardian, Poor. Occupation: Painter
Voice: Smoker's lung
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 20 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 15 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Aquan, Draconic
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 8000 sp. Tourmaline (120 gp). Chalcedony (30 gp). Jasper (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!