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Advanced [show]


Flask Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He wears blue trousers with green and tan striped suspenders. He wears various colorful collared shirts. He keeps his long yellow fur kept up in a rat tail. He is baby faced.

Personality: A skeptical and narcissistic man, Flask's first love is himself. His second love is also himself. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His parents moved while he was still in utero so he is the first generation to be born here. Brilliant and gifted he never wanted to apply himself. He left for the south, certain he would find work there.

Motivation: To prove his worth to the world.

Ideals: Impeccable, Gifted. Flaws: Impulsive. Bonds: Attractive, Immigrant. Occupation: Bather

Voice: Mumbles to self between sentences

Attributes [hide]

Flask Grass, Male Tabaxi Rogue 8
Medium (5'8") Tabaxi, Chaotic Good (CR 8)
Armor Class 14
Hit Points 46 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 15 (+2)9 (-1) 15 (+2)14 (+2)
Skills Nature +2, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4

Possessions: 700 gp. Clear bright green emerald (2000 gp). Red-brown spinel (90 gp). Bloodstone (20 gp). Chalcedony (20 gp).


Social Check DCs


Aldous Martell, Male Half-Elf [Permalink]

Personal [hide]

Description: This man likes to wear black tank tops with tan pants. He is muscular with a powerful set of arms. His white hair is greying along the sides and has receded to reveal a widow's peak. He wears an eyepatch.

Personality: He hates Half-Elves with a passion. As such he is filled with self loathing. He has a minor phobia of water and hates getting wet.

History: Aldous lived on a farm with his mother, near the main road leading to a nearby town. His homeland was ravaged by war and he spent much of his life rebuilding it. He has been saving his money to try and buy his brother's freedom.

Motivation: He feels threatened by others; and an old rival family wants him found

Flaws: Ugly, Racist, Fearful, PTSD. Bonds: Family. Occupation: Barkeep

Voice: Thin and wheezing

Attributes [hide]

Aldous Martell, Male Half-Elf Druid 8
Medium (5'8") Half-Elf, True Neutral (CR 8)
Armor Class 13
Hit Points 48 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 17 (+3)13 (+1) 15 (+2)14 (+2)
Skills Medicine +5, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: 1200 gp. Star ruby (500 gp). Onyx (30 gp). Zircon (30 gp). Golden yellow topaz (1400 gp). Sard (30 gp). Black pearl (1400 gp). 1 Minor magic item.


Social Check DCs


Arjhan Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears clothing that is held on in multiple layers but all of it is in poor condition. His green crest is heavily combed to the right. His red eyes dart from person to person.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born in the west. He dropped out of school before completing his studies. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Logical. Flaws: Insane. Bonds: Poor, Immigrant. Occupation: Performer

Voice: Scottish accent

Attributes [hide]

Arjhan Raghthroknaar, Male Dragonborn Warrior 1
Medium (6'6") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)12 (+1) 8 (-1)14 (+2)
Skills Acrobatics +4, Deception +4
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: 10 pp. Tourmaline (50 gp).


Social Check DCs


Delebean Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears just a brown suit. He keeps his auburn hair in a flapper bob. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born in the north to a Masseuse, Delebean learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Delebean took refuge in the old dungeon and found the beat up falchion and armor he uses now. He has since lost track of the people in his past.

Motivation: Further expansion of business; and to clean up the streets

Ideals: Disciplined. Bonds: Family, Job, Nature, Guardian. Occupation: Masseuse

Voice: Slow speaker

Attributes [hide]

Delebean Oomtrowl, Male Gnome Warrior 4
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 46 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)10 (+0) 13 (+1)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Ribbles Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His golden hair is kept up in a ponytail inside a Stetson hat. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He also has developed a complete distrust of the Butcher profession.

History: Ribbles lived on a farm with his mother, near the main road leading to a nearby town. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. By chance he met his brother recently and the two have been together since.

Motivation: He's attracted to the PC; and wants to open a new tavern

Flaws: Ugly, Insomniac. Bonds: Poor, Job, Family, Has a crush. Occupation: Architect

Voice: Australian accent

Attributes [hide]

Ribbles Murnig, Male Gnome Druid 6
Small (3'8") Gnome, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 41 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)10 (+0) 10 (+0)12 (+1)
Skills Athletics +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 100 gp. Jeweled anklet (2000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp).


Social Check DCs

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