Nalral Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'2" northern man, he wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He has done his best to style his golden hair to look like a famous performer. His green eyes peer out from beneath his small tan hat.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is used to getting what he wants. In part because he is a meticulous planner.
History: Nalral was born in the north. At a young age he loved to build and create. He has chosen to use the inheritance that was left to him frivolously. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is greedy; and further expansion of business
Ideals: Persistence, Professionalism. Flaws: Ugly. Bonds: Rich, Job. Occupation: Shoemaker
Voice: Spanish accent
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 19 (+4) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 2700 sp.
Kyle Raethran, Male Half-Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'7". He wears silk and lounges about seductively, and his gloved hand is found clutching a nunchaku. His hair is white, silky, and of moderate length. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Cocky and sure of himself, he believes he is the best Map Maker born in the past three hundred years. He cannot resist a sob story and will often dote over anyone who has one.
History: His parents moved while he was still in utero so he is the first generation to be born here. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He ran away from his former home and has been making his living as a Map Maker for the past few years.
Motivation: Sabotage a competitor; and to be a slave trader again
Ideals: Philantrophist, Entrepeneur. Bonds: Attractive, Job, Immigrant. Occupation: Map Maker
Voice: American accent
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Evil (CR 5)
Armor Class 9
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 5000 sp. Obsidian (12 gp). Alexandrite (500 gp).
Pandjed Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man wears dull white sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case. He keeps his red crest in a pixie cut. His fierce red eyes like to dwell on things.
Personality: While he acts the brute, he is far gentler than he would appear. He is a font of random trivia from the lore and stories he has discovered
History: Sold as a small child to a necromancer, Pandjed was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was a soldier and died while he was still young. Pandjed was left his father's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.
Motivation: To share knowledge with the world.
Ideals: Fighting, Logical. Bonds: Poor, Mentor, Military. Occupation: Sculptor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 18 (+4) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Auran, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Torz Moreno, Male Half-Orc [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears dull pastel sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. His auburn hair is thinning but still full. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.
Motivation: Revenge; and he has money and likes to spend it
Flaws: Depressed. Bonds: Rich, Slave, Adventurer, Enemies. Occupation: Cartwright
Voice: Slow speaker
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Evil (CR 17)
Armor Class 13
Hit Points 95 (17d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 16 (+3) | 16 (+3) | 14 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Orc, Gnoll, Undercommon
Attacks Melee +10 / 5d4+4, Ranged +9 / 5d4+3, Grapple +4
Possessions: 4000 gp. Rhodochrosite (8 gp). Golden pearl (150 gp). Golden yellow topaz (300 gp). Rhodochrosite (8 gp). White opal (700 gp). Amber (150 gp). Azurite (8 gp).
Art On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: He is renowned for his bright black suits and hats. He is portly but not overly obese. He sports a flattop fur cut. His skin is flawless and his blue eyes scan people very quickly.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He misses his home and complains about the freezing weather, even in summer.
History: Born in the north to a Engraver, Art learned a great deal about his father's area of expertise. There was a wharf not far from home where he often wandered off to fish. He moves from town to town, unable to find a place to settle.
Motivation: Further expansion of business; and he is not mentally stable, and does not behave rationally
Ideals: Impeccable. Flaws: Insane. Bonds: Attractive, Immigrant, Job, Nature. Occupation: Engraver
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Good (CR 9)
Armor Class 14
Hit Points 47 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 19 (+4) | 12 (+1) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +7 / 3d4+4, Ranged +7 / 3d4+4, Grapple +4
Possessions: Pink pearl (110 gp). Hematite (7 gp). Rock crystal (80 gp). Eye agate (7 gp). Hematite (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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