Bertram Peyton, Male Human [Permalink]
Personal [hide]
Description: He wears green leather gloves, a green jacket, and tight pants. He carries with him a set of daggers on his belt, each one with a emerald on the hilt. His black hair is smooth and relatively long. His fair skin shows little sign of his aristocratic breeding.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born to a pair of adventurers, Bertram grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Fighting, Philantrophist. Bonds: Attractive, Adventurer, Enemies. Occupation: Fletcher
Voice: Voice breaks
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
Fenriz Temperance, Male Tiefling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears professional attire. His black hair has been sun bleached extensively. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born blind and as such lacked many opportunities for work. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Optimist. Flaws: Fearful, Disease. Bonds: Attractive, Immigrant. Occupation: Stylist
Voice: pre-pubescent
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 34 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 900 gp. Deep blue spinel (1000 gp). Jade (40 gp). 1 Minor magic item. 1 Minor magic item.
Reirak Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 4'4" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a long blonde beard with little hanging trinkets. His fierce blue eyes like to dwell on things.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: He got into the Doctor business at a young age. Over the years he perfected his riding and shooting skills. He has worked as a Doctor like his father before him.
Motivation: He's looking for his big break; and to reunite with his old friends
Ideals: Artistic. Bonds: Attractive, Job, Nature, Adventurer. Occupation: Doctor
Voice: Posh accent
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Dwarven, Infernal, Ignan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 170 gp. 1 Magnifying glass.
Cloak Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His top hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.
Personality: He is a hateful person. He taunts others and blames them for his problems. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Due to his spouse's obsession with being a Dyer they were divorced and he won custody of their son. He worked as a Knight, and he later adopted a second son.
Motivation: Find a way to reverse the transformation of his sister; and marry his sister to traveling adventurers
Flaws: Ugly, Antagonistic. Bonds: Immigrant, Family, Mentor. Occupation: Knight
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'0") Tabaxi, True Neutral (CR 8)
Armor Class 14
Hit Points 61 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 800 gp. Obsidian (14 gp). Peridot (40 gp). Malachite (14 gp). Red-brown spinel (60 gp). Black pearl (600 gp). Alexandrite (600 gp).
Pog Welber, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing right leg. He is dressed in a clean blue cloak covering his clean studded leather. His blonde hair is smooth and relatively long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He never swears and excessively uses polite adverbs when speaking. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Gifted from a young age, Pog studied abroad. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was granted psionic powers by his dying sister.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Ideals: Optimist, Gifted. Flaws: Insomniac. Bonds: Adventurer. Occupation: Miller
Voice: Low range voice
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 14)
Armor Class 14
Hit Points 66 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 |
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Brass mug with jade inlays (300 gp). Brass mug with jade inlays (300 gp). Silver comb with moonstones (100 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Silver comb with moonstones (100 gp). Large well-done wool tapestry (300 gp). Gold dragon comb with red garnet eye (900 gp). Old masterpiece painting (1600 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Jeweled electrum ring (6000 gp). Cloth of gold vestments (120 gp).
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Their contribution stands as a beacon of hope for all adventurers!
