Gerald Copeland, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'6". He wears many layers of old clothing at all times. His golden hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are green.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He is skeptical of what others tell him and is slow to trust.
History: Gerald was born in the north. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Hunter work with an outfit from a few towns over. Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Hunter job and began his own company from there.
Motivation: Balancing his hectic life and new Hunter responsibilities is difficult; and sabotage a competitor
Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Poor, Enemies, Job. Occupation: Hunter
Voice: Raspy
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 8 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 130 gp.
Dabbledob Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears a brown coat over a blue low-cut shirt, and a Stetson hat upon his head. His skin is also unnaturally pale. He has dyed his greying golden hair a little too much giving a sharp golden color. He has gleaming, smiling brown eyes.
Personality: He has always had a great fascination with Gnomish culture. He also hits on women, regardless of circumstances.
History: Gifted from a young age, Dabbledob studied abroad. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants a kiss; and a strong sense of loyalty to gnomish people
Ideals: Gifted. Flaws: Ugly, Racist, Fearful. Bonds: Has a crush. Occupation: Fletcher
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 18 (+4) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Druidic
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 400 gp.
Medrash Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a worn and beaten armor. His gold crest, when down, is lengthy. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is business-like. He takes instructions and follows them to the letter. A true patriot, Medrash would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born in the south. As a young adult he joined a group advocating for an improvement in Dragonborn conditions. He's since become an addict/alcoholic.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Professionalism. Flaws: Addict, Racist. Bonds: Military, Immigrant. Occupation: Knight
Voice: Posh accent
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 3100 sp. Brown-green garnet (120 gp). Fire opal (900 gp). Rose (30 gp).
Fragrant Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He is portly but not overly obese. His cinnamon fur is matted, messy, and big. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He is a Doctor first and foremost. He believes firmly that knowledge should be universal. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He got into the Doctor business at a young age. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Sabotage a competitor; and a need for knowledge about a nearby landmark
Ideals: Justice. Flaws: Ugly, Insane. Bonds: Job, Adventurer. Occupation: Doctor
Voice: Squeaky
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
Balimaar Goltorah, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears bulky grey painted plate armor, and he perpetually has his longbow ready. His white hair, when down, is lengthy. His eyes, though not visible through his cowl, are blue.
Personality: His tongue was cut out and he uses sign language. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted arcane powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and doesn't want to be a spy and was forced into it by his family
Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Family, Mentor. Occupation: Spy
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 800 sp. Smoky quartz (50 gp). Onyx (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!
