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NPC Generator

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Advanced [show]


Balam Justice, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears professional attire. His white hair has been sun bleached extensively. He has gleaming, smiling silver eyes.

Personality: Calm and collected, he is a well trained Ruler. He is obsessed with finding treasure.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He worked as a nervous Ruler and found it very stressful. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and he's looking for his big break

Flaws: Disease, Insomniac. Bonds: Attractive, Job, Adventurer. Occupation: Ruler

Voice: Forgets to breathe while speaking

Attributes [hide]

Balam Justice, Male Tiefling Fighter 8
Medium (5'11") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 49 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)13 (+1) 16 (+3)16 (+3)
Skills Acrobatics +5, Religion +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +4

Possessions: 500 gp. Jasper (70 gp). Pink pearl (80 gp). Star rose quartz (70 gp). Banded agate (9 gp). Jade (80 gp).


Social Check DCs


Krimp Braxton, Male Half-Orc [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a tight fitting blue shirt and pants. His red hair is smooth and relatively long. His eyes are gray and catlike.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He also has developed a complete distrust of the Mercenary profession.

History: Sold as a small child to a wizard, Krimp was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father had invested heavily in several trade routes and wanted him to inherit them. He has achieved small success as a Fletcher.

Motivation: To find somewhere to settle down; and he is unsatisfied with his job

Ideals: Optimist. Flaws: Mundane. Bonds: Job, Mentor, Rich. Occupation: Fletcher

Voice: Creaky witch voice

Attributes [hide]

Krimp Braxton, Male Half-Orc Monk 14
Medium (5'8") Half-Orc, True Neutral (CR 14)
Armor Class 11
Hit Points 93 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)12 (+1) 11 (+0)12 (+1)
Skills Sleight of Hand +6, Survival +5
Senses Passive Perception 10
Languages Common, Orc, Sylvan
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2

Possessions: 500 pp. 1 Medium magic item.


Social Check DCs


Gerald Cornish, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is well dressed, but even with his fine clothing he looks run-down. He wears his silver hair up. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He also has developed a complete distrust of the Junk Dealer profession.

History: The child of a Junk Dealer, who enjoyed hunting, Gerald was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He'd like to take his coworkers down a peg; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Philantrophist, Entrepeneur. Flaws: Greedy. Bonds: Job, Nature. Occupation: Weaver

Voice: Laughs frequently while speaking

Attributes [hide]

Gerald Cornish, Male Human Cleric 1
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)18 (+4) 15 (+2)9 (-1)
Skills Perception +4, Performance +1
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Draconic, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 800 sp.


Social Check DCs


Guy Dalanthan, Male Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tattered old clothes. His long blonde hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are brown.

Personality: Guy is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born the only child of a wealthy merchant. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Extrovert, Entrepeneur. Flaws: Ugly, Shy. Bonds: Religious. Occupation: Mercenary

Voice: Tuts and clicks tongue

Attributes [hide]

Guy Dalanthan, Male Half-Elf Warrior 2
Medium (4'11") Half-Elf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)11 (+0) 18 (+4)12 (+1)
Skills Deception +3, History +2
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 190 gp.


Social Check DCs


Stannor Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is always cut to a buzz. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised in a white middle class family as the only child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Stannor fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and to find somewhere to settle down

Ideals: Logical. Flaws: Antagonistic, Mundane. Bonds: Poor, Military. Occupation: Crown-heir

Voice: Draws out vowels

Attributes [hide]

Stannor Hilltopple, Male Halfling Commoner 4
Small (3'1") Halfling, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 24 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 17 (+3)11 (+0) 17 (+3)16 (+3)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 500 gp. 1 Masterwork Musical instrument.


Social Check DCs

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