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Advanced [show]


Senteq Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He wears suspenders and tan workpants. His shirt is white, and he wears a heavy tan leather apron most of the time. He carries with him a set of lances on his belt, each one with a topaz on the hilt. He wears his black hair up in a very large beehive style do. He has green eyes and a tan hat with a white feather.

Personality: He is mildly Gnome supremacist, though he does not identify as such. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Due to his spouse's obsession with being a Tailor they were divorced and he won custody of their son. He worked as a Dyer, and he later adopted a second son.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Logical. Flaws: Racist, Insane. Bonds: Family. Occupation: Dyer

Voice: Laughs frequently while speaking

Attributes [hide]

Senteq Nucklestamp, Male Gnome Cleric 3
Small (3'8") Gnome, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 17 (+3)11 (+0) 14 (+2)15 (+2)
Skills Deception +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 1500 sp. Violet garnet (700 gp). Star rose quartz (20 gp).


Social Check DCs


Krimmon Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: The dark-skinned man stands 2'11" and wears a white armored body suit, with a simple yellow line shooting up and back down. His hair is short and white. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Eccentric and domineering, Krimmon will drive conversation. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: When he was but 6 years old his parents immigrated from the north. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He would like to get married and retire.

Ideals: Extrovert. Bonds: Has a crush, Immigrant, Slave. Occupation: Gardener

Voice: Dark and ominous

Attributes [hide]

Krimmon Sunmeadow, Male Halfling Ranger 15
Small (2'11") Halfling, Chaotic Neutral (CR 15)
Armor Class 12
Hit Points 89 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)13 (+1) 12 (+1)15 (+2)
Skills Acrobatics +6, Investigation +6
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +4 / 4d8-1, Ranged +6 / 4d8+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14021

Possessions: 900 pp. Aquamarine (200 gp). Moss agate (5 gp). Azurite (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fenriz Temerity, Male Tiefling [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He has a moderate pudge and is not very fit. His hair is dark red and very short. His fierce silver eyes like to dwell on things.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Fenriz was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Fenriz's mother didn't care for him much, and the feeling was mutual. He now mingles about in high society.

Motivation: Further expansion of business; and he is greedy

Ideals: Logical. Flaws: Antagonistic, Disease. Bonds: Rich, Job. Occupation: Weaver

Voice: Italian accent

Attributes [hide]

Fenriz Temerity, Male Tiefling Ranger 13
Medium (5'7") Tiefling, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 108 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)15 (+2) 12 (+1)13 (+1)
Skills Intimidation +5, Survival +5
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 1000 pp. Black pearl (800 gp). Alexandrite (800 gp). Smoky quartz (80 gp). Silver pearl (80 gp). Rock crystal (80 gp). Chrysoprase (80 gp). Azurite (9 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Leaf Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a weathered and beat up set of banded mail beneath an oversized tan coat. He is muscular with a powerful set of arms. His black fur is heavily combed to the right. His green eyes peer out from beneath his wide-brimmed tan hat.

Personality: While he acts the brute, he is far gentler than he would appear. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Leaf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Regain custody of his daughter.

Ideals: Fighting. Bonds: Family, Religious, Immigrant. Occupation: Animal Trainer

Voice: Ums and uhs a lot

Attributes [hide]

Leaf Plume, Male Tabaxi Wizard 3
Medium (6'2") Tabaxi, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 18 (+4)11 (+0) 14 (+2)13 (+1)
Skills Persuasion +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 100 gp. 1 Banded mail. 1 Masterwork Light wooden shield.


Social Check DCs


Mantus Clandestine, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a grey vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his grey boots flare out at the collars. His hair, while still mostly black, has prominent grey streaks. His silver eyes lackadaisically let the world flow into them.

Personality: He is a hateful person. He taunts others and blames them for his problems. He invites people to come help in his community garden.

History: Born in the south to a Adventurer, Mantus learned a great deal about his mother's area of expertise. Through the years after Mantus was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Mantus's mother didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Adventurer for hire.

Motivation: Retire the richest man in the south; and to be a stableman again

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Job. Occupation: Adventurer

Voice: High pitched, excited

Attributes [hide]

Mantus Clandestine, Male Tiefling Warrior 2
Medium (5'7") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)12 (+1) 10 (+0)19 (+4)
Skills Persuasion +6, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs

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