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Advanced [show]


Ekemon Sympathy, Male Tiefling [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries with him a set of spears, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His hair is short and white. His black eyes are slightly larger than normal.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He works hard and plays hard.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. After months of barely getting by, Ekemon managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Seeks redemption; and he has decided he is irredeemable

Ideals: Fighting, Logical. Flaws: Hedonist. Bonds: Criminal record, Rich. Occupation: Bounty Hunter

Voice: Speaks like tongue is numb

Attributes [hide]

Ekemon Sympathy, Male Tiefling Ranger 11
Medium (6'4") Tiefling, Neutral Evil (CR 11)
Armor Class 9
Hit Points 53 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)12 (+1) 13 (+1)17 (+3)
Skills Nature +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 3000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item.


Social Check DCs


Hamil Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses like a well dressed Barrister does. His white hair and beard is wavy and long. His otherwise smooth face is marked with small tiny scars.

Personality: He is business-like. He takes instructions and follows them to the letter. Hamil is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barrister work with an outfit from a few towns over. Barrister work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: Doesn't want to be a Barrister and was forced into it by his family.

Ideals: Professionalism. Bonds: Job, Immigrant, Family, Military. Occupation: Barrister

Voice: Scratchy, weak

Attributes [hide]

Hamil Greenleaf, Male Halfling Wizard 6
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 17 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)17 (+3) 16 (+3)14 (+2)
Skills Arcana +6, Nature +6
Senses Passive Perception 13
Languages Common, Halfling, Sylvan, Elven, Celestial
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443320000

Possessions: 700 gp.


Social Check DCs


Quarion Tiltathana, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a pastel and brown robe with the hood down. His red hair is heavily combed to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a minor phobia of water and hates getting wet.

History: He was born to a pair of big game hunters, but was frequently ill as a child. There was a wharf not far from home where he often wandered off to fish. He now owns his own business.

Motivation: To get a good night's sleep; and he'd like to take his coworkers down a peg

Flaws: Insomniac, Disease, Fearful. Bonds: Nature, Job. Occupation: Dilettante

Voice: Loud with bravado

Attributes [hide]

Quarion Tiltathana, Male Half-Elf Barbarian 3
Medium (5'9") Half-Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)15 (+2) 12 (+1)10 (+0)
Skills History +4, Stealth +2
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2100 sp.


Social Check DCs


Fonkin Turen, Male Gnome [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His whole body is exceptionally muscular. His long black hair is drawn into a two foot long braid. His eyes are a pleasant brown.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a Butcher, his father struggled to pay the bills. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk.

Flaws: Antagonistic. Bonds: Attractive, Immigrant, Adventurer, Poor. Occupation: Stableman

Voice: Jamaican accent

Attributes [hide]

Fonkin Turen, Male Gnome Barbarian 5
Small (3'8") Gnome, Lawful Evil (CR 5)
Armor Class 13
Hit Points 65 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 20 (+5)11 (+0) 13 (+1)12 (+1)
Skills Animal Handling +4, History +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Krimp Brandon, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of his god around his neck, and a spear on his belt. He has a slight overbite and is overall scrawny. He has done his best to style his chestnut hair to look like a famous performer. His eyes, though not visible through his cowl, are violet.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in a small village he learned the ways of the warrior from his mother. Like his mother and his brother before him, after school he went straight into learning to become a Hunter. He left for the south, certain he would find work there.

Motivation: Balancing his hectic life and new Hunter responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Fighting, Gifted. Bonds: Attractive, Job, Immigrant. Occupation: Hunter

Voice: Old Prospector

Attributes [hide]

Krimp Brandon, Male Half-Orc Adept 10
Medium (5'9") Half-Orc, Neutral Evil (CR 10)
Armor Class 11
Hit Points 44 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 12 (+1)6 (-2) 15 (+2)13 (+1)
Skills Animal Handling +6, Deception +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332100

Possessions: 2000 gp. Golden yellow topaz (400 gp). Clear bright green emerald (3000 gp).


Social Check DCs

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