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NPC Generator

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Advanced [show]


Nirgel Delight, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a brown armored body suit, with a simple black line shooting up and back down. He keeps his long red hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Laborer work with an outfit from a few towns over. Laborer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Laborer like his father before him.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and he's looking for his big break

Ideals: Impeccable. Bonds: Adventurer, Religious, Job. Occupation: Laborer

Voice: Eastern European accent

Attributes [hide]

Nirgel Delight, Male Tiefling Aristocrat 8
Medium (5'3") Tiefling, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 66 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 17 (+3)15 (+2) 15 (+2)15 (+2)
Skills Animal Handling +5, Deception +5
Senses Passive Perception 12
Languages Common, Ignan, Draconic
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +4

Possessions: 70 pp.


Social Check DCs


Ozyman Stonebridge, Male Halfling [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a tan and green handkerchief worn on his left side. He keeps his chestnut hair in a flapper bob. This blue eyed northerner is not easily forgotten.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Ozyman has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Philantrophist, Impeccable. Flaws: Shy, Disease. Bonds: Immigrant. Occupation: Masseuse

Voice: Draws out vowels

Attributes [hide]

Ozyman Stonebridge, Male Halfling Adept 4
Small (3'1") Halfling, Neutral Evil (CR 4)
Armor Class 14
Hit Points 27 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 16 (+3)11 (+0) 14 (+2)14 (+2)
Skills History +2, Intimidation +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 600 gp. Hematite (8 gp). Aquamarine (600 gp). Fire opal (1100 gp). Alexandrite (600 gp). 1 Minor magic item.


Social Check DCs


Kelter Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears light armors faded through time and improper care. His hair is black and very short. His hazel eyes have a joyful gleam in them most of the time.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic. Bonds: Mentor, Religious. Occupation: Servant

Voice: Stutters

Attributes [hide]

Kelter Tosscobble, Male Halfling Sorcerer 2
Small (3'1") Halfling, True Neutral (CR 2)
Armor Class 15
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 14 (+2)17 (+3) 17 (+3)13 (+1)
Skills Animal Handling +5, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Draconic, Orc
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 20 pp. Azurite (14 gp). 1 Silk rope.


Social Check DCs


Dalgal Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his black hair in a flapper bob. His face is scarred and worn.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a bit of a xeno-phobe, disliking non-Dwarves.

History: The child of a Bookbinder, who enjoyed hunting, Dalgal was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dalgal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and dwarven compassion

Ideals: Fighting, Athletic. Flaws: Ugly, Antagonistic, Racist. Bonds: Nature. Occupation: Stylist

Voice: Slow speaker

Attributes [hide]

Dalgal Battlehammer, Male Dwarf Commoner 5
Medium (4'1") Dwarf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 14 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)14 (+2) 12 (+1)8 (-1)
Skills Athletics +6, Deception +2
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +2

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kilvar Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears long strands of opal and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His silver hair is long and unkept. He has several tiny opal earrings on each ear.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has chosen to use the inheritance that was left to him frivolously. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Joker. Flaws: Ugly, Secretive, Disease. Bonds: Rich. Occupation: Masseuse

Voice: Pirate accent

Attributes [hide]

Kilvar Goldfinder, Male Dwarf Druid 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)12 (+1) 13 (+1)14 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 50 gp. 1 Simple lock.


Social Check DCs

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