Merihim Sorrow, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft brown waves gently in the breeze. His chestnut hair is lengthy. His red eyes are slightly larger than normal.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Merihim was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Merihim's father didn't care for him much, and the feeling was mutual. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things; and to find somewhere to settle down
Flaws: Antagonistic, Shy, Mundane. Bonds: Rich. Occupation: Tanner
Voice: Pronounces O like U
Attributes [hide]
Medium (5'1") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 9 (-1) | 19 (+4) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Auran, Sylvan
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
Possessions: 200 sp. Red spinel (130 gp). 4 Tanglefoot bags.
Edge In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 6'2" and wears tight fighting clothing, which leaves very little to the imagination. His right hand appears badly burned and disfigured. His fur is white, silky, and of moderate length. He has gleaming, smiling yellow eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not believe in violence as a means to an end. He is a dedicated Unemployed but believes his peers are too gung-ho.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he desires power and/or immortality
Ideals: Fighting, Pacifist. Flaws: Disease. Bonds: Attractive. Occupation: Unemployed
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 10)
Armor Class 11
Hit Points 38 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 9 (-1) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1200 gp. Deep blue spinel (800 gp). Star rose quartz (30 gp). Bloodstone (30 gp).
Aerdeth Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears light armors faded through time and improper care. He wears a small hat to cover his moderate length black hair. His ears are large.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born to a criminal king-pin and mafia family Aerdeth was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Aerdeth decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Professionalism. Flaws: Ugly. Bonds: Guardian, Criminal record. Occupation: Shipwright
Voice: Speaks with a cold
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 2000 sp.
Manfred Peyton, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His skin is fair and his fingers are delicate and long. He wears a small hat to cover his moderate length blonde hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is extraordinarily eccentric. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Born in the north to a Shepherd, Manfred learned a great deal about his father's area of expertise. He worked as a nervous Shepherd and found it very stressful. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Find a way to reverse the transformation of his sister; and he is not mentally stable, and does not behave rationally
Flaws: Insane. Bonds: Family, Job, Adventurer. Occupation: Shepherd
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +5
Possessions: 50 gp. 1 Masterwork Common Melee.
Pelaios Doubt, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and sports empty pouches on his belt. He has done his best to style his dark red hair to look like a famous performer. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born to a poor family in the city he treasured whatever gifts he got. He has had some formal singing training, and achieved minor success. He was granted divine powers by his dying sister.
Motivation: To prove his worth to the world.
Ideals: Gifted, Artistic. Flaws: Impulsive. Bonds: Attractive, Poor. Occupation: Weaver
Voice: Farmer accent
Attributes [hide]
Medium (6'2") Tiefling, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Ignan, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Silver ewer (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!
