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NPC Generator

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Advanced [show]


River On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who is generally well dressed albeit a few years behind the times, he is not a threatening figure. His lavender fur is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is business-like. He takes instructions and follows them to the letter. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His homeland was ravaged by war and he spent much of his life rebuilding it. He struck the Spice Merchant job and began his own company from there.

Motivation: His religion dominates his actions.

Ideals: Professionalism. Flaws: PTSD. Bonds: Attractive, Religious, Job. Occupation: Spice Merchant

Voice: Sighs a lot, exhausted

Attributes [hide]

River On the Water, Male Tabaxi Monk 2
Medium (5'7") Tabaxi, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)13 (+1) 14 (+2)14 (+2)
Skills Acrobatics +2, Athletics +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4

Possessions: 280 gp. Bloodstone (30 gp). Jasper (30 gp).


Social Check DCs


Norkruuth Wivvyrholdalphiax, Male Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive man, he is dressed in a clean blue cloak covering his clean studded leather. He wears his scarlet crest up. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has never given up on his singing dream.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Artistic. Bonds: Attractive, Guardian, Rich, Religious. Occupation: Apothecary

Voice: Speaks fast with a slight lisp

Attributes [hide]

Norkruuth Wivvyrholdalphiax, Male Dragonborn Druid 13
Medium (6'8") Dragonborn, Lawful Good (CR 13)
Armor Class 12
Hit Points 70 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)14 (+2) 12 (+1)15 (+2)
Skills Arcana +6, Medicine +5
Senses Passive Perception 11
Languages Common, Ignan, Druidic
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13655

Possessions: 1000 gp. Old masterpiece painting (2400 gp). Large well-done wool tapestry (100 gp). Old masterpiece painting (2400 gp). Golden circlet with four aquamarines (6000 gp). Fire opal pendant on a fine gold chain (2400 gp). Fire opal pendant on a fine gold chain (2400 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (80 gp). A necklace of small pink pearls (6000 gp). Jeweled electrum ring (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Stratford, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is dressed in earthy colors with a tan and red handkerchief worn on his right side. His black hair, when down, is lengthy. His eyes are a pleasant gray.

Personality: Godfrey is depressed about a lot of things. He tends to be a nihilist. He misses his home and complains about the freezing weather, even in summer.

History: The child of western immigrants he idolized his father. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Godfrey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Flaws: Depressed. Bonds: Immigrant, Religious. Occupation: Fisher

Voice: Voice breaks

Attributes [hide]

Godfrey Stratford, Male Human Bard 1
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 8 (-1)11 (+0) 11 (+0)14 (+2)
Skills Stealth +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 4000 cp.


Social Check DCs


William Budd, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many blue ritualistic tattoos. He wears tattered old clothes. His golden hair is cut jaggedly and amateurishly. He is baby faced.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He also hits on women, regardless of circumstances.

History: William lived on a farm with his mother, near the main road leading to a nearby town. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. By chance he met his sister recently and the two have been together since.

Motivation: To unite with his sister.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Has a crush, Family. Occupation: Armorer

Voice: Spits words with contempt

Attributes [hide]

William Budd, Male Human Barbarian 4
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 40 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)12 (+1) 11 (+0)8 (-1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 30000 sp. Hematite (11 gp). Bloodstone (50 gp).


Social Check DCs


Torinn Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'8" has a big stupid grin on his face most of the time. He wears light armors faded through time and improper care. His long gold crest is drawn into a two foot long braid. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He speaks before he thinks and is too direct. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. During his travels, Torinn and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Torinn discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Torinn fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Flaws: Impulsive, Disease. Bonds: Adventurer, Mentor. Occupation: Dyer

Voice: Uses lots of figures of speech

Attributes [hide]

Torinn Nemmonis, Male Dragonborn Druid 2
Medium (6'8") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)12 (+1) 9 (-1)14 (+2)
Skills Athletics +5, Investigation +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1600 sp.


Social Check DCs

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