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NPC Generator

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Advanced [show]


Thomas Woods, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He dresses well, typically a more casual-formal manner. Beneath his clothing is a huge mess of scar tissue. He wears his hair in dreadlocks. This hazel eyed southerner is not easily forgotten.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Animals are drawn to him, and he is able to talk to them.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was taken from his home at a very young age. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is currently in port desperately looking for someone to get him out; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Mundane, Insane. Bonds: Attractive, Slave. Occupation: Knight

Voice: Nasally tone

Attributes [hide]

Thomas Woods, Male Half-Elf Sorcerer 5
Medium (5'3") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)9 (-1) 17 (+3)8 (-1)
Skills Nature +2, Persuasion +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. 1 Masterwork Light steel shield.


Social Check DCs


Justin Kitchur, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He dresses like a well dressed Blacksmith does. His brown hair is slicked back into a classic pompadour. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: Justin wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in the east to a Blacksmith, Justin learned a great deal about his mother's area of expertise. Brilliant and gifted he never wanted to apply himself. He ran away from his former home and has been making his living as a Blacksmith for the past few years.

Motivation: To be a Banker again; and sabotage a competitor

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Job, Religious. Occupation: Blacksmith

Voice: Gruff and masculine

Attributes [hide]

Justin Kitchur, Male Human Rogue 1
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)10 (+0) 12 (+1)10 (+0)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3

Possessions: Coral (90 gp).


Social Check DCs


Roger Altham, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He is dressed in earthy colors with a tan and brown handkerchief worn on his left side. He sports a long chestnut beard, and similarly colored long hair. He has a tattooed face.

Personality: A deeply religious man he believes everything happens for a reason. He has a small toy that he constantly fidgets with.

History: A powerful brothel owner made him what he is. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He's since become an addict/alcoholic.

Motivation: He has a rivalry with the Church that dominates his actions; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Addict. Bonds: Religious, Mentor, Rich, Criminal record. Occupation: Stableman

Voice: Speaks through clenched teeth

Attributes [hide]

Roger Altham, Male Human Warlock 4
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)16 (+3) 12 (+1)10 (+0)
Skills Intimidation +2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Abyssal, Orc, Aquan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133220000

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Sweet Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a green and black handkerchief worn on his left side. He carries with him a set of crossbows, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He wears a colorful flower in his cinnamon fur. His eyes are blue and he is always smoking a pipe.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is afraid of women and trembles around them

History: He was born in the south, but his parents moved at a very young age to the west. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Sweet took refuge in the ruined castle and found the beat up crossbow and armor he uses now. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Attractive, Immigrant, Nature. Occupation: Stableman

Voice: Speaks with back of mouth

Attributes [hide]

Sweet Hummingbird, Male Tabaxi Fighter 10
Medium (5'11") Tabaxi, Lawful Good (CR 10)
Armor Class 14
Hit Points 66 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 10 (+0)11 (+0) 15 (+2)10 (+0)
Skills Deception +4, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4

Possessions: 220 pp. Jeweled gold crown (2000 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Cloth of gold vestments (90 gp). An abacus with copper, silver and gold markers (90 gp).


Social Check DCs


Nákra Alby, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a tan cloak and cross-gartered grey stockings. His skin is fair and his fingers are delicate and long. His red hair is knotted and matted. His eyes are violet and he is always smoking a pipe.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in the north to a Mercenary, Nákra learned a great deal about his father's area of expertise. His martial abilities were realized during a raid on his village. Due to his spouse's obsession with being a Sailor they were divorced and he won custody of their daughter. He worked as a Mercenary, and he later adopted a second daughter.

Motivation: He has a crush on the local Sailor; and to reunite with his absent father

Ideals: Gifted. Flaws: Cynical. Bonds: Job, Family, Has a crush. Occupation: Mercenary

Voice: Slurs words

Attributes [hide]

Nákra Alby, Male Half-Orc Commoner 3
Medium (6'6") Half-Orc, True Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)12 (+1) 13 (+1)11 (+0)
Skills History +3, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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