Sindri Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and is generally well dressed albeit a few years behind the times. His hair is auburn and curly. His violet eyes are passionate and lively.
Personality: Confrontational and typically high on some drug or another. He is a great chef.
History: He was born blind and as such lacked many opportunities for work. His divine abilities were realized during a raid on his village. He was granted divine powers by his dying brother.
Motivation: A deep hatred of giants.
Ideals: Gifted. Flaws: Addict, Disease. Bonds: Attractive, Enemies. Occupation: Barrister
Voice: Hollow voice
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 19 (+4) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 23000 sp. Coral (110 gp). Black pearl (400 gp). Smoky quartz (40 gp). Tiger eye turquoise (13 gp). 1 Minor magic item.
Karash Perry, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a green collared shirt and brown pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He has a slight overbite and is overall scrawny. His hair is long and red with streaks of silver, and is pulled back with small green clips. His beard is silver, braided, and well cared for. His eyes are gray and catlike.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Half-Orc Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He's looking for his big break.
Flaws: Ugly, Disease. Bonds: Adventurer, Guardian. Occupation: Beggar
Voice: Booming voice
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Good (CR 8)
Armor Class 13
Hit Points 47 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 15 (+2) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Ignan, Giant
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1600 gp. 1 Minor magic item.
Theodoric Royal, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears tight fitting clothing which further accentuates his frame. His hair is cut close to his head. His eyes are green and he is always smoking a pipe.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He also has developed a complete distrust of the Roofer profession.
History: He was born on a small isolated farm. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Sabotage a competitor; and he is greedy
Ideals: Athletic, Joker. Bonds: Attractive, Job, Nature, Rich. Occupation: Sailor
Voice: Dark and ominous
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 150 gp.
Two Llamas Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: A 6'5" western man, he wears a simple red robe with black stripes complete with hood. His fur is short and brown. His thin eyebrows rest above his beady amber eyes.
Personality: He is overprotective of those who hire his services. He cannot resist a sob story and will often dote over anyone who has one.
History: He comes from a rich western family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To protect his home; and money/treasure
Ideals: Philantrophist. Flaws: Ugly. Bonds: Guardian, Rich, Slave. Occupation: Stableman
Voice: Low and grunting
Attributes [hide]
Medium (6'5") Tabaxi, True Neutral (CR 6)
Armor Class 13
Hit Points 51 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +5
Possessions: Onyx (20 gp). Aquamarine (600 gp). Blue quartz (6 gp). Bloodstone (20 gp). 1 Minor magic item.
Tricking Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears grey painted combat armor at almost all times. His fur is orange and very short. His green eyes peer out from beneath his deerstalker grey hat.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a big fan of imagination and believes people should spend more time reading and writing.
History: The child of western immigrants he idolized his father. He found a children's book about a Tabaxi Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.
Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero
Ideals: Philantrophist, Logical. Bonds: Immigrant, Adventurer. Occupation: Locksmith
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 15 (+2) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. Deep green spinel (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!
